[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 14d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,199
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [ZA]MadHouse-Test| South-Africa?
The game generates a procedural map for [ZA]MadHouse-Test| South-Africa: size 3,000, seed 144600381. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. Vanilla is what it calls itself: this is the game as Facepunch ships it, with rates, kits and rules untouched. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
Because [ZA]MadHouse-Test| South-Africa's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 14 days 22 hours. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on [ZA]MadHouse-Test| South-Africa when wipe day arrives?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Tags
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): Build: 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa appears on the following Rust Leaderboard lists: Best modded Rust servers. Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks are the filters that surface it on the server list.
About the server
Which Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Matching the protocol is what joining needs; Steam handles the update.
Is [ZA]MadHouse-Test| South-Africa up right now, and how steady is it?
[ZA]MadHouse-Test| South-Africa is down this moment; the last signal came 14 days 22 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is [ZA]MadHouse-Test| South-Africa hosted?
Its name points to Africa, and no region tag is published by [ZA]MadHouse-Test| South-Africa. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 102.39.118.251:28025 is its address.
Population
Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?
Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,199, among the top 70% of ranked servers.
How many players are on [ZA]MadHouse-Test| South-Africa right now?
[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 14 days 22 hours ago.
Connect
How do I join [ZA]MadHouse-Test| South-Africa?
In the Rust console (F1) enter client.connect 102.39.118.251:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/cDHcf229qe for its website.
