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11824servers on
Hi-score
96179players now
2UP
529fresh wipes · 3h
Player select Out

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,199
top 70%
Last wipe · new game
14d ago
biweekly schedule
Next wipe · continue?
6d 22h
Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

27.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
13d 1h
Wed 11 Nov, 22:27 UTC
27d 1h
Wed 25 Nov, 22:27 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
41d 1h
Wed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Intoxicated ZA Vanilla 3 - 01 Oct
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ServerZ Rust Monthly ZA
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Voodoo ZA
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Quick answers

from the figures on this page

How it plays

Which map is loaded on [ZA]MadHouse-Test| South-Africa?

The game generates a procedural map for [ZA]MadHouse-Test| South-Africa: size 3,000, seed 144600381. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. Vanilla is what it calls itself: this is the game as Facepunch ships it, with rates, kits and rules untouched. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

Because [ZA]MadHouse-Test| South-Africa's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 14 days 22 hours. Once a fortnight is the wipe rhythm recorded in its tags.

What happens on [ZA]MadHouse-Test| South-Africa when wipe day arrives?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): Build: 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are the tags [ZA]MadHouse-Test| South-Africa publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa appears on the following Rust Leaderboard lists: Best modded Rust servers. Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks are the filters that surface it on the server list.

About the server

Which Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Matching the protocol is what joining needs; Steam handles the update.

Is [ZA]MadHouse-Test| South-Africa up right now, and how steady is it?

[ZA]MadHouse-Test| South-Africa is down this moment; the last signal came 14 days 22 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.

Where in the world is [ZA]MadHouse-Test| South-Africa hosted?

Its name points to Africa, and no region tag is published by [ZA]MadHouse-Test| South-Africa. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 102.39.118.251:28025 is its address.

Population

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,199, among the top 70% of ranked servers.

How many players are on [ZA]MadHouse-Test| South-Africa right now?

[ZA]MadHouse-Test| South-Africa is offline at the moment; the last sighting was 14 days 22 hours ago.

Connect

How do I join [ZA]MadHouse-Test| South-Africa?

In the Rust console (F1) enter client.connect 102.39.118.251:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/cDHcf229qe for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167781
Build Build: 167781.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Difficulty

^v
Vanilla This is the game as Facepunch ships it, with rates, kits and rules untouched.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.