[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,437
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 20h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [ZA]MadHouse-Test| South-Africa?
A procedural map, generated by the game, is what [ZA]MadHouse-Test| South-Africa runs.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. By its own description it is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
From biweekly: 14 days after its last wipe comes the estimate for [ZA]MadHouse-Test| South-Africa's next wipe. Come Wednesday 4 November at 15:15 UTC, its next wipe is due. This world has been running since 7 days 3 hours. Once a fortnight is the wipe rhythm recorded in its tags.
Lists and filters
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins are listed under [ZA]MadHouse-Test| South-Africa. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [ZA]MadHouse-Test| South-Africa?
Best modded Rust servers are the Rust Leaderboard lists that include [ZA]MadHouse-Test| South-Africa. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server details
Which Rust version is [ZA]MadHouse-Test| South-Africa on?
The build behind [ZA]MadHouse-Test| South-Africa: Rust network protocol 2634 and build 167781 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [ZA]MadHouse-Test| South-Africa online right now, and how steady has it been?
Player one, [ZA]MadHouse-Test| South-Africa is offline as you read this, last spotted 7 days 2 hours ago. The last 6 full days saw it online for 0 of 144 hours, 0% of the time. 21 October 2026 is when Rust Leaderboard first logged it.
Where in the world is [ZA]MadHouse-Test| South-Africa hosted?
No region tag comes from [ZA]MadHouse-Test| South-Africa, but Africa is where its name points. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 102.39.90.175:28025.
Player count
Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?
Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,437, among the top 69% of ranked servers.
How many players are on [ZA]MadHouse-Test| South-Africa right now?
No connection to [ZA]MadHouse-Test| South-Africa: it is offline now, with the last check 7 days 2 hours ago. A seven-day average of 0 players is the score here.
Connect
How do I join [ZA]MadHouse-Test| South-Africa?
In the Rust console (F1) enter client.connect 102.39.90.175:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.