[Local Server] All Welcome
Online 103.1.213.78:28065 checked 11m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 18h
- since its last restart; the bar fills at a day
- Rank
- #15,228
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [Local Server] All Welcome?
[Local Server] All Welcome runs a procedural map of size 4,000 with seed 1829117656, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [Local Server] All Welcome?
[Local Server] All Welcome says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. It is listed as a community server in the browser. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on [Local Server] All Welcome?
[Local Server] All Welcome has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 2 hours is how long the current world has been up.
Tag guide
What do the server tags on [Local Server] All Welcome mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set are listed under [Local Server] All Welcome. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [Local Server] All Welcome?
[Local Server] All Welcome appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is [Local Server] All Welcome on?
Rust network protocol 2635 and build 168909 on Windows is what [Local Server] All Welcome runs. Steam updates your game so it sits on the same protocol needed to join.
Is [Local Server] All Welcome up right now, and how steady is it?
Player one, [Local Server] All Welcome is online as you read this. About 42 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 1 October 2026.
How well does [Local Server] All Welcome perform?
The 48-hour average is 30 server fps; the floor was 30. At its peak the world carried 94,266 entities: buildings, deployables and the rest. Memory use peaked at 2,776 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [Local Server] All Welcome hosted?
Nothing about a region is published by [Local Server] All Welcome. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 103.1.213.78:28065 is its address.
Population
Where does [Local Server] All Welcome sit on the leaderboard?
Player hours for the week place [Local Server] All Welcome at #15,228, in the top 69% of every ranked server.
How many players are on [Local Server] All Welcome right now?
On [Local Server] All Welcome, 0 players are in and 50 slots are on the board. Its average over the past week is 0 players, peaking at 1. The busiest point in the last 48 hours was 04:00 UTC, averaging 0 players.
Connect
How do I join [Local Server] All Welcome?
In the Rust console (F1) enter client.connect 103.1.213.78:28065. Launch Rust from this page instead and it opens the game through Steam and joins for you.