TestServer
Online 103.236.54.209:28015 checked 9m ago
Stats
- Players
- 0/ 1000
- 0% full
- Slots
- 1,000open
- 1,000 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 231
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13d 19h
- since its last restart; the bar fills at a day
- Rank
- #15,452
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC13d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC41d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on TestServer?
Size 2,300 and seed 12345 define the game-generated procedural map on TestServer. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on TestServer?
No gather rate appears in the name of TestServer. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on TestServer?
No next wipe can be pinned down on TestServer, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 13 days 21 hours.
What happens on TestServer when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on TestServer mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set are listed under TestServer. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include TestServer?
TestServer appears on the following Rust Leaderboard lists: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is TestServer on?
Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. Matching the protocol is what joining needs; Steam handles the update.
Is TestServer up right now, and how steady is it?
Right now the lights are on at TestServer. The uptime figure puts the last restart at roughly 13 days 19 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 14 September 2026 is when Rust Leaderboard first logged it.
How well does TestServer perform?
242 server fps on average across the last 48 hours, never dropping below 227. At its peak the world carried 22,254 entities: buildings, deployables and the rest. The top memory figure was 2,912 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is TestServer hosted?
No region is published by TestServer. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 103.236.54.209:28015 is its address.
Player count
Where does TestServer sit in the rankings?
Player hours for the week place TestServer at #15,452, in the top 69% of every ranked server.
How many players are on TestServer right now?
The live score is 0 players on TestServer, out of 1,000 slots. Over seven days, players averaged 0.
How to join
How do I join TestServer?
Type client.connect 103.236.54.209:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.