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[AU] Summerust • Creative Sandbox

Offline OC 103.62.51.218:28115 checked 1d ago

moddedoxide

Stats

Players
0/ 20
0% full
Slots
20open
20 max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
20h 05m
since its last restart; the bar fills at a day
Rank
#15,290
top 69% · #178 in OC
Last wipe · new game
38d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123400:0003:0005:0008:0010:0013:00

Hourly average and peak, UTC.

Server performance

01020304000:0003:0005:0008:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 21 SepFri 18 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 10:16 UTC38d ago 2 – running 0
Fri 18 Sep, 23:47 UTC40d ago 2 held half 2.4 days 0
Mon 14 Sep, 22:19 UTC45d ago 3 halved by day 3 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
28 / 150
Intoxicated AU Sandbox - Creative | Build | Noclip
OC · groups of 8+ · 6 on average
2 / 100
95 / 999
162 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 36 on average
2 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [AU] Summerust • Creative Sandbox?

Size 2,500 and seed 1337 define the game-generated procedural map on [AU] Summerust • Creative Sandbox. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.

What are the rules and settings on [AU] Summerust • Creative Sandbox?

No gather rate appears in the name of [AU] Summerust • Creative Sandbox. 8 players is the group cap, unchanged from the game's default. no gathering, just sandbox building: that is build & creative. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on [AU] Summerust • Creative Sandbox?

There is no telling the next wipe on [AU] Summerust • Creative Sandbox: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 38 days 13 hours is how long the current world has been up.

What happens on [AU] Summerust • Creative Sandbox when wipe day arrives?

Its recent wipes drew an average of 2 players at peak. On the latest wipe, 28 hours in, the crowd hit its peak. 50% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 3.

Lists and filters

What do the server tags on [AU] Summerust • Creative Sandbox mean?

gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^c (Creative): It is a sandbox: skip gathering and build freely; ^k (Build server): Base design and practice; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): Oceania is the region it appears under in the server browser are the tags [AU] Summerust • Creative Sandbox publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include [AU] Summerust • Creative Sandbox?

These Rust Leaderboard lists count [AU] Summerust • Creative Sandbox among them: Oceania Rust servers by player count, Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Which Rust version is [AU] Summerust • Creative Sandbox on?

The build behind [AU] Summerust • Creative Sandbox: Rust network protocol 2633 and build 163794 on Windows. Matching the protocol is what joining needs; Steam handles the update.

Is [AU] Summerust • Creative Sandbox online right now, and how steady has it been?

No sign of [AU] Summerust • Creative Sandbox right now, with 34 hours since it was last seen. About 20 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 158 of 168 hours, 94% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does [AU] Summerust • Creative Sandbox perform?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world took the entity count as high as 419. Memory use peaked at 926 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is [AU] Summerust • Creative Sandbox hosted?

Its OC tag places [AU] Summerust • Creative Sandbox in Oceania. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 103.62.51.218:28115 is its address.

Population

Where does [AU] Summerust • Creative Sandbox sit on the leaderboard?

Seven-day player hours rank [AU] Summerust • Creative Sandbox at #15,290 overall, #178 in Oceania, and inside the top 69% of all ranked servers.

How many players are on [AU] Summerust • Creative Sandbox right now?

[AU] Summerust • Creative Sandbox is offline at the moment; the last sighting was 34 hours ago. Its average over the past week is 0 players.

Getting in

How do I join [AU] Summerust • Creative Sandbox?

In the Rust console (F1) enter client.connect 103.62.51.218:28115. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Gameplay

^c
Creative It is a sandbox: skip gathering and build freely.
^k
Build server Base design and practice.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

OC
Oceania Oceania is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.