kxmc-test
Online 103.91.210.26:20039 checked 13m ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 218
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 23h 39m
- since its last restart; the bar fills at a day
- Rank
- #5,611
- top 25%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC5d ago | 1 | – | running | 0 |
| Wed 21 Oct, 11:33 UTC6d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC22d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW26d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC42d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on kxmc-test?
The game generates a procedural map for kxmc-test: size 1,000, seed 31558. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on kxmc-test?
No gather rate appears in the name of kxmc-test. Groups reach 20 players at most. Facepunch made easier: partial loot is kept: that is softcore. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on kxmc-test?
Once a month kxmc-test wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 26 days 2 hours is how long the current world has been up. A wipe once a month is set out in its tags.
What happens on kxmc-test when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 33% of recent wipes. Day 3.5 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on kxmc-test mean?
The server browser reads these tags from kxmc-test: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts20 (Group limit): The team size limit is 20; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode: part of your inventory survives death; ^c (Creative): No gathering here; build freely in sandbox mode; ^k (Build server): Design and practise your bases here; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include kxmc-test?
These Rust Leaderboard lists count kxmc-test among them: Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. You can find it through these server list filters: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server facts
Which Rust version is kxmc-test running?
The build behind kxmc-test: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is kxmc-test up right now, and how steady is it?
Player one, kxmc-test is online as you read this. About 23 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does kxmc-test perform?
The 48-hour average is 181 server fps; the floor was 65. At its peak the world carried 118,817 entities: buildings, deployables and the rest. Memory use peaked at 4,135 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is kxmc-test hosted?
On region, kxmc-test publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 103.91.210.26:20039.
Player count
Where does kxmc-test sit on the leaderboard?
Player hours for the week place kxmc-test at #5,611, in the top 25% of every ranked server.
How many players are on kxmc-test right now?
On kxmc-test, 0 players are in and 150 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 12:00 UTC, with an average of 1 players.
Getting in
How do I join kxmc-test?
Type client.connect 103.91.210.26:20039 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
