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Hi-score
60571players now
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Naval Deep Sea 1

Online NA 104.129.132.19:28109 checked 15m ago

quad monthly wipes vanillamoddedoxide

Stats

Players
0/ 120
0% full
Slots
120open
120 max players
7-day avg
0
7-day average · peak 1
FPS
5
server frames a second, the latest hour; the bar fills at 60
Uptime
7d 3h
since its last restart; the bar fills at a day
Rank
#15,115
top 68% · #1479 in NA
Last wipe · new game
24d ago
monthly schedule
Next wipe · continue?
6d 18h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

0246801:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

Coming wipes

6d 18h
Thu 5 Nov, 19:00 UTC
FW
34d 18h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - US Monthly Quad
NA · quad · monthly · 11 on average
9 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US
NA · quad · monthly · 3 on average
2 / 150
Rusty Pirates | No Decay | Monthly | No BP Wipes
NA · quad · monthly · 1 on average
0 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 257 on average
228 / 250
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 159 on average
188 / 200
[US] Facepunch Softcore 2
NA · quad · monthly · 57 on average
80 / 300

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Naval Deep Sea 1?

Naval Deep Sea 1 runs a procedural map of size 4,800 with seed 1017058979, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Procedural is the map name shown.

What are the rules and settings on Naval Deep Sea 1?

No gather rate appears in the name of Naval Deep Sea 1. The group cap is 4 players (quad). survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on Naval Deep Sea 1?

The force wipe is the only wipe Naval Deep Sea 1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 24 days 23 hours. Monthly wipes are what the tags promise.

What happens on Naval Deep Sea 1 when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 8 hours in.

Tag guide

What do the server tags on Naval Deep Sea 1 mean?

gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): Slot count: 120; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): The server browser lists it under North America are the tags Naval Deep Sea 1 publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Naval Deep Sea 1?

These Rust Leaderboard lists count Naval Deep Sea 1 among them: Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Server facts

Which Rust version is Naval Deep Sea 1 on?

Rust network protocol 2635 and build 168909 on Linux is the version Naval Deep Sea 1 runs. Matching the protocol is what joining needs; Steam handles the update.

Is Naval Deep Sea 1 up right now, and how steady is it?

Naval Deep Sea 1 is up, live and reachable this moment. About 7 days 3 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 143 of 168 hours, 85% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Naval Deep Sea 1 perform?

5 server fps on average across the last 48 hours, never dropping below 5. Up to 129,712 entities were in play, buildings and deployables among them. It drew up to 4,856 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is Naval Deep Sea 1 hosted?

The NA tag on Naval Deep Sea 1 puts it in North America. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 104.129.132.19:28109.

Player count

Where does Naval Deep Sea 1 sit in the rankings?

Player hours over seven days give Naval Deep Sea 1 #15,115 worldwide, #1,479 in North America, and the top 68% of ranked servers. #605 among quad servers.

How many players are on Naval Deep Sea 1 right now?

The live score is 0 players on Naval Deep Sea 1, out of 120 slots. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 14:00 UTC, averaging 0 players.

Getting in

How do I join Naval Deep Sea 1?

Type client.connect 104.129.132.19:28109 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp120
Max players Slot count: 120.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly wipe here.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.