Jitters Test Server
Online NA 104.129.132.227:30015 checked 12m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 15h 00m
- since its last restart; the bar fills at a day
- Rank
- #8,174
- top 37% · #1171 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC37d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Jitters Test Server?
Jitters Test Server runs a procedural map of size 3,500 with seed 2244, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Jitters Test Server?
No gather rate appears in the name of Jitters Test Server. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Jitters Test Server?
Because Jitters Test Server's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Come Wednesday 4 November at 10:20 UTC, its next wipe is due. This world has been running since 15 days 12 hours. The tags state wipes every week.
What happens on Jitters Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 23 hours in. 33% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.5.
Lists and filters
What do the server tags on Jitters Test Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs169621 (Build): It runs game build 169621; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^w (Weekly): It wipes weekly; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America are the tags Jitters Test Server publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Jitters Test Server?
Jitters Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Server details
Which Rust version is Jitters Test Server on?
Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Jitters Test Server up right now, and how steady is it?
Jitters Test Server is up, live and reachable this moment. The uptime figure puts the last restart at roughly 15 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Jitters Test Server perform?
60 server fps on average across the last 48 hours, never dropping below 58. Buildings, deployables and all the rest of the world took the entity count as high as 93,000. It drew up to 2,624 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Jitters Test Server hosted?
Its NA tag places Jitters Test Server in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 104.129.132.227:30015 is its address.
Player count
Where does Jitters Test Server sit on the leaderboard?
Player hours over seven days give Jitters Test Server #8,174 worldwide, #1,171 in North America, and the top 37% of ranked servers.
How many players are on Jitters Test Server right now?
On Jitters Test Server, 0 players are in and 10 slots are on the board. 2 was the high point over seven days, with 0 players on average.
Getting in
How do I join Jitters Test Server?
Type client.connect 104.129.132.227:30015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.