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11802servers on
Hi-score
69058players now
2UP
129fresh wipes · 3h
Player select Ready

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 9m ago

5x biweekly wipes moddedcarbonpve

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak –
FPS
5
server frames a second, the latest hour; the bar fills at 60
Uptime
11d 19h
since its last restart; the bar fills at a day
Rank
#15,348
top 69% · #1525 in NA
Last wipe · new game
12d ago
biweekly schedule
Next wipe · continue?
1d 4h
Fri 30 Oct, 02:37 UTC

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

0246822:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

3.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 4h
Fri 30 Oct, 02:37 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
15d 4h
Fri 13 Nov, 02:37 UTC
29d 4h
Fri 27 Nov, 02:37 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
43d 4h
Fri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC15d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo
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[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons
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Quick answers

from the figures on this page

Rules and settings

Which map is loaded on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Size 4,500 and seed 1337 define the game-generated procedural map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.

What are the rules and settings on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Count on 5x gathering on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: the name is the giveaway. The game's default applies: groups of 8 players at most. It plays as pve, no player-versus-player combat. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Because DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Come Friday 30 October at 02:37 UTC, its next wipe is due. This world has been running since 12 days 15 hours. A wipe every two weeks is what its tags say.

What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.

Tags

What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins; NA (North America): North America is the region it appears under in the server browser are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

These Rust Leaderboard lists count DEADFALL | COMING SOON | 5x PvE Zombies | Under construction among them: 5x Rust servers, ranked by players, Best modded Rust servers, Rust PvE servers leaderboard, Rust zombie servers, ranked live and Best US Rust servers. Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x are the filters that surface it on the server list.

About the server

Which Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction running?

Rust network protocol 2634 and build 167781 on Linux is the version DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. Steam updates your game so it sits on the same protocol needed to join.

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online right now, and how steady has it been?

Right now the lights are on at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. About 11 days 19 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 10 October 2026.

How well does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction perform?

The 48-hour average is 5 server fps; the floor was 5. Buildings, deployables and all the rest of the world took the entity count as high as 79,566. The top memory figure was 5,370 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hosted?

The NA tag on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 104.143.2.107:28015.

Player count

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit on the leaderboard?

Seven-day player hours rank DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at #15,348 overall, #1,525 in North America, and inside the top 69% of all ranked servers.

How many players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction right now?

On DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, 0 players are in and 100 slots are on the board. Its average over the past week is 0 players.

Connect

How do I join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

In the Rust console (F1) enter client.connect 104.143.2.107:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Slot count: 100.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every fortnight brings a wipe.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.