1UP
11658servers on
Hi-score
32604players now
2UP
75fresh wipes · 3h
Player select Ready

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 15m ago

2x moddedoxide

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 2
FPS
25
server frames a second, the latest hour; the bar fills at 60
Uptime
14h 54m
since its last restart; the bar fills at a day
Rank
#9,658
top 43%
Last wipe · new game
16d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 371 on average
131 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 151 on average
154 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 98 on average
106 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
1 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
4 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 45 on average
330 / 350

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. SCRAPLAND.GG is the map name shown.

What are the rules and settings on US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| carries a 2x gather rate, as its title advertises. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on US | 2x |DEVELOPEMENT|?

Too few of US | 2x |DEVELOPEMENT|'s wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 16 days 6 hours.

What happens on US | 2x |DEVELOPEMENT| when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 2 is when it dropped under half on the wipes that failed to hold.

Lists and filters

What do the server tags on US | 2x |DEVELOPEMENT| mean?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags US | 2x |DEVELOPEMENT| publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include US | 2x |DEVELOPEMENT|?

These Rust Leaderboard lists count US | 2x |DEVELOPEMENT| among them: 2x Rust servers, ranked live, Best modded Rust servers and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

About the server

Which Rust version is US | 2x |DEVELOPEMENT| running?

The build behind US | 2x |DEVELOPEMENT|: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.

Is US | 2x |DEVELOPEMENT| online right now, and how steady has it been?

Right now the lights are on at US | 2x |DEVELOPEMENT|. About 14 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 27 September 2026.

How well does US | 2x |DEVELOPEMENT| perform?

25 server fps on average across the last 48 hours, never dropping below 25. Buildings, deployables and all the rest of the world took the entity count as high as 74,234. Memory use peaked at 2,014 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is US | 2x |DEVELOPEMENT| hosted?

Its name points to North America, and no region tag is published by US | 2x |DEVELOPEMENT|. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.143.2.118:29015.

The crowd

Where does US | 2x |DEVELOPEMENT| sit in the rankings?

Player hours over seven days put US | 2x |DEVELOPEMENT| at #9,658, among the top 43% of ranked servers.

How many players are on US | 2x |DEVELOPEMENT| right now?

The live score is 0 players on US | 2x |DEVELOPEMENT|, out of 100 slots. 2 was the high point over seven days, with 0 players on average.

Getting in

How do I join US | 2x |DEVELOPEMENT|?

Type client.connect 104.143.2.118:29015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.