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RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline NA 104.143.2.47:28015 checked 22h ago

monthly wipes moddedcarbonpve

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
1
7-day average · peak 3
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
23h 18m
since its last restart; the bar fills at a day
Rank
#4,115
top 18% · #686 in NA
Last wipe · new game
27d ago
monthly schedule
Next wipe · continue?
7d 17h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123402:0007:0012:0017:0022:0003:00

Hourly average and peak, UTC.

Server performance

01020304002:0007:0012:0017:0022:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

5
wipe-day peak
players, last three wipes

Coming wipes

7d 17h
Thu 5 Nov, 19:00 UTC
FW
35d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 3 on average
2 / 200
2 / 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1
NA · groups of 8+ · biweekly · 1 on average
2 / 50
Outpost Omega | PVE | Build | Explore | Thrive
NA · groups of 8+ · biweekly · 1 on average
4 / 100
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid
NA · groups of 8+ · 15x · monthly · 12 on average
14 / 50
[US] RustDecay PVE 200x Relax & Build - No Kill No Raid
NA · groups of 8+ · 200x · monthly · 5 on average
5 / 50

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Size 4,250 and seed 1337 define the game-generated procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.

What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The force wipe is the only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 4 hours is how long the current world has been up. Its tags give a monthly wipe schedule.

What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day arrives?

Its recent wipes drew an average of 5 players at peak. On the latest wipe, 26 hours in, the crowd hit its peak.

Tag guide

What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America are listed under RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Best modded Rust servers, Rust build server leaderboard, Rust PvE servers leaderboard and Best US Rust servers are the Rust Leaderboard lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?

Rust network protocol 2635 and build 168909 on Linux is the version RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up right now, and how steady is it?

Player one, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline as you read this, last spotted 22 hours ago. About 23 hours ago is when it last restarted, judged by the uptime it reports. It was up 82% of the time over the last 7 full days: 138 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform?

30 server fps on average across the last 48 hours, never dropping below 30. Up to 148,049 entities were in play, buildings and deployables among them. Memory use peaked at 6,390 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hosted?

In North America, says RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 104.143.2.47:28015.

The crowd

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit in the rankings?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes #4,115 for the week's player hours and #686 in North America, with a spot in the top 18% of all ranked servers.

How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last sighting was 22 hours ago. Seven days back: an average of 1 players, a peak of 3. The busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.

How to join

How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Type client.connect 104.143.2.47:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.