RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 22h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 3
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 23h 18m
- since its last restart; the bar fills at a day
- Rank
- #4,115
- top 18% · #686 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Size 4,250 and seed 1337 define the game-generated procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The force wipe is the only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 4 hours is how long the current world has been up. Its tags give a monthly wipe schedule.
What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day arrives?
Its recent wipes drew an average of 5 players at peak. On the latest wipe, 26 hours in, the crowd hit its peak.
Tag guide
What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America are listed under RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Best modded Rust servers, Rust build server leaderboard, Rust PvE servers leaderboard and Best US Rust servers are the Rust Leaderboard lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?
Rust network protocol 2635 and build 168909 on Linux is the version RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up right now, and how steady is it?
Player one, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline as you read this, last spotted 22 hours ago. About 23 hours ago is when it last restarted, judged by the uptime it reports. It was up 82% of the time over the last 7 full days: 138 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 148,049 entities were in play, buildings and deployables among them. Memory use peaked at 6,390 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hosted?
In North America, says RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], with a NA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 104.143.2.47:28015.
The crowd
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit in the rankings?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes #4,115 for the week's player hours and #686 in North America, with a spot in the top 18% of all ranked servers.
How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last sighting was 22 hours ago. Seven days back: an average of 1 players, a peak of 3. The busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.
How to join
How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Type client.connect 104.143.2.47:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/478SQzbUU9.