HellZone, Inc.
Online 104.159.135.138:28015 checked 7m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 128
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 14h
- since its last restart; the bar fills at a day
- Rank
- #15,423
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on HellZone, Inc.?
Size 6,000 and seed 81754 define the game-generated procedural map on HellZone, Inc.. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on HellZone, Inc.?
HellZone, Inc. says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on HellZone, Inc.?
HellZone, Inc. has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 25 days 15 hours.
What happens on HellZone, Inc. when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. 0 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on HellZone, Inc. mean?
The server browser reads these tags from HellZone, Inc.: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include HellZone, Inc.?
These Rust Leaderboard lists count HellZone, Inc. among them: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server details
Which Rust version is HellZone, Inc. on?
The build behind HellZone, Inc.: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is HellZone, Inc. up right now, and how steady is it?
Right now the lights are on at HellZone, Inc.. Going by the uptime it reports, the last restart was about 38 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does HellZone, Inc. perform?
119 server fps on average across the last 48 hours, never dropping below 90. At its peak the world carried 208,052 entities: buildings, deployables and the rest. Memory use peaked at 4,600 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is HellZone, Inc. hosted?
On region, HellZone, Inc. publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.159.135.138:28015.
Population
Where does HellZone, Inc. sit on the leaderboard?
Player hours over seven days put HellZone, Inc. at #15,423, among the top 69% of ranked servers.
How many players are on HellZone, Inc. right now?
The live score is 0 players on HellZone, Inc., out of 50 slots. Over seven days, players averaged 0.
Getting in
How do I join HellZone, Inc.?
In the Rust console (F1) enter client.connect 104.159.135.138:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.