Pyro Test Server
Online 104.234.251.154:28035 checked 12m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 62
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 1h
- since its last restart; the bar fills at a day
- Rank
- #8,510
- top 38%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #455 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC9d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC16d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC21d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC21d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC25d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC33d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Pyro Test Server?
The game generates a procedural map for Pyro Test Server: size 3,500, seed 250694. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Pyro Test Server?
The name of Pyro Test Server carries no gather rate. 4 players is the group limit (quad). roleplay is the mode, a roleplay setup with towns and jobs. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Pyro Test Server?
No next wipe can be pinned down on Pyro Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 4 days 14 hours is how long the current world has been up.
What happens on Pyro Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 75% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
What do the server tags on Pyro Test Server mean?
The server browser reads these tags from Pyro Test Server: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts4 (Group limit): You can have up to 4 per team; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Pyro Test Server?
Pyro Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust roleplay leaderboard. Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is Pyro Test Server running?
Rust network protocol 2635 and build 168909 on Windows is what Pyro Test Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Pyro Test Server online right now, and how steady has it been?
Pyro Test Server is up, live and reachable this moment. About 25 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Pyro Test Server perform?
Averaged over the last 48 hours, server fps was 72, with a low of 47. At its peak the world carried 82,230 entities: buildings, deployables and the rest. The top memory figure was 3,047 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Pyro Test Server hosted?
Nothing about a region is published by Pyro Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 104.234.251.154:28035.
The crowd
Where does Pyro Test Server sit in the rankings?
Player hours for the week place Pyro Test Server at #8,510, in the top 38% of every ranked server. #455 among quad servers.
How many players are on Pyro Test Server right now?
On Pyro Test Server, 0 players are in and 50 slots are on the board. Its average over the past week is 0 players, peaking at 1.
Getting in
How do I join Pyro Test Server?
In the Rust console (F1) enter client.connect 104.234.251.154:28035. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/sCQCaHTNdX for its website.