Staging Dev Server
Offline 104.28.198.246:28015 checked 1d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #10,082
- top 45%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC2d ago | 1 | – | 0.4 days | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| Tue 13 Oct, 18:57 UTC15d ago | 1 | – | 2.9 days | 0 |
| Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC29d ago | 1 | held half | 5.5 days | 1 |
| Tue 29 Sep, 16:25 UTC29d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 13:59 UTC32d ago | 0 | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC39d ago | 1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
What are the rules and settings on Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Staging Dev Server?
Staging Dev Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 43 hours.
What happens on Staging Dev Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. 50% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Staging Dev Server mean?
The server browser reads these tags from Staging Dev Server: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs169483 (Build): Build: 169483; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Staging Dev Server?
Staging Dev Server appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is Staging Dev Server on?
The build behind Staging Dev Server: Rust network protocol 2635 and build 169483 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Staging Dev Server up right now, and how steady is it?
No sign of Staging Dev Server right now, with 28 hours since it was last seen. The last 7 full days saw it online for 10 of 168 hours, 6% of the time. Rust Leaderboard logged it for the first time on 17 September 2026.
Where in the world is Staging Dev Server hosted?
On region, Staging Dev Server publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 104.28.198.246:28015.
Player count
Where does Staging Dev Server sit in the rankings?
Player hours over seven days put Staging Dev Server at #10,082, among the top 45% of ranked servers.
How many players are on Staging Dev Server right now?
Staging Dev Server is offline at the moment; the last sighting was 28 hours ago. Seven days back: an average of 0 players, a peak of 1.
Getting in
How do I join Staging Dev Server?
Type client.connect 104.28.198.246:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.