1UP
11881servers on
Hi-score
95949players now
2UP
157fresh wipes · 3h
Player select Out

Staging Dev Server

Offline 104.28.198.248:28015 checked 2h ago

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
1
7-day average · peak 1
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#8,904
top 40%
Last wipe · new game
3h ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Tue 27 Oct, 15:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:35 UTC3h ago – – running 0
Fri 23 Oct, 19:36 UTC3d ago 0 – – 1
Thu 22 Oct, 05:27 UTC5d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC8d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC9d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC21d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC22d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC23d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC28d ago 0 – 4.9 days 0
Sun 20 Sep, 16:04 UTC37d ago 1 – 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 501 on average
823 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 347 on average
54 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 342 on average
135 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
480 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 281 on average
290 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 258 on average
226 / 300

Quick answers

from the figures on this page

How it plays

Which map is loaded on Staging Dev Server?

The game generates a procedural map for Staging Dev Server.

What are the rules and settings on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. Community is its browser listing. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on Staging Dev Server?

There is no telling the next wipe on Staging Dev Server: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 3 hours.

What happens on Staging Dev Server when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Lists and filters

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs169353 (Build): It runs game build 169353; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank are the tags Staging Dev Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Staging Dev Server?

Best Rust community servers are the Rust Leaderboard lists that include Staging Dev Server. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.

Server details

Which Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169353 on Windows is the version Staging Dev Server runs. Matching the protocol is what joining needs; Steam handles the update.

Is Staging Dev Server online right now, and how steady has it been?

Player one, Staging Dev Server is offline as you read this, last spotted 2 hours ago. The last 7 full days saw it online for 12 of 168 hours, 7% of the time. 17 September 2026 is when Rust Leaderboard first logged it.

Where in the world is Staging Dev Server hosted?

On region, Staging Dev Server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 104.28.198.248:28015.

The crowd

Where does Staging Dev Server sit in the rankings?

Player hours for the week place Staging Dev Server at #8,904, in the top 40% of every ranked server.

How many players are on Staging Dev Server right now?

Right now Staging Dev Server is not online, and its last appearance was 2 hours ago. Its average over the past week is 1 players, peaking at 1. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 1 players.

How to join

How do I join Staging Dev Server?

Type client.connect 104.28.198.248:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs169353
Build It runs game build 169353.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.