1UP
11752servers on
Hi-score
57724players now
2UP
129fresh wipes · 3h
Player select Out

LocalTest

Offline 104.28.232.201:28015 checked 6d ago

Stats

Players
0/ 5
0% full
Slots
5open
5 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,339
top 69%
Last wipe · new game
6d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:04 UTC6d ago 0 – running 1
Tue 13 Oct, 12:26 UTC15d ago 1 – 9 days 0
Thu 8 Oct, 14:12 UTC20d ago 1 – 4.9 days 1
Wed 7 Oct, 19:30 UTC21d ago 1 – 0.8 days 1
Fri 2 Oct, 13:27 UTC26d ago 1 – 5.3 days 1
Sun 20 Sep, 15:32 UTC38d ago 1 held half 11.9 days 1
Thu 17 Sep, 07:12 UTC41d ago 1 – 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
395 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
242 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
41 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
69 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
80 / 200

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on LocalTest?

LocalTest runs on a map the game generates procedurally.

What are the rules and settings on LocalTest?

The name of LocalTest carries no gather rate. 8 players is the group cap, unchanged from the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. It is listed as a community server in the browser. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on LocalTest?

LocalTest wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 6 days 10 hours.

What happens on LocalTest when wipe day arrives?

The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd was at its highest. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Lists and filters

What do the server tags on LocalTest mean?

The server browser reads these tags from LocalTest: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include LocalTest?

Best Rust community servers are the Rust Leaderboard lists that include LocalTest. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server details

Which Rust version is LocalTest running?

Rust network protocol 2634 and build 167781 on Windows is what LocalTest runs. Matching the protocol is what joining needs; Steam handles the update.

Is LocalTest up right now, and how steady is it?

LocalTest is down this moment; the last signal came 6 days 8 hours ago. It was up 1% of the time over the last 7 full days: 1 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

Where in the world is LocalTest hosted?

No region is published by LocalTest. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.28.232.201:28015.

Player count

Where does LocalTest sit on the leaderboard?

Player hours over seven days put LocalTest at #15,339, among the top 69% of ranked servers.

How many players are on LocalTest right now?

LocalTest is offline at the moment; the last sighting was 6 days 8 hours ago. Over seven days, players averaged 0.

Connect

How do I join LocalTest?

Type client.connect 104.28.232.201:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players Slot count: 5.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.