ipv4 test
Offline 104.28.24.176:28215 checked 35d ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,551
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on ipv4 test?
ipv4 test runs on a map the game generates procedurally.
What are the rules and settings on ipv4 test?
ipv4 test says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser puts it under Community. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on ipv4 test?
ipv4 test has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 35 days 14 hours.
Tags
What do the server tags on ipv4 test mean?
gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set are the tags ipv4 test publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include ipv4 test?
ipv4 test appears on the following Rust Leaderboard lists: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is ipv4 test on?
Rust network protocol 2633 and build 165217 on Linux is the version ipv4 test runs. Matching the protocol is what joining needs; Steam handles the update.
Is ipv4 test up right now, and how steady is it?
No sign of ipv4 test right now, with 35 days 14 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 23 September 2026.
Where in the world is ipv4 test hosted?
Nothing about a region is published by ipv4 test. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 104.28.24.176:28215.
Population
Where does ipv4 test sit in the rankings?
Player hours for the week place ipv4 test at #15,551, in the top 71% of every ranked server.
How many players are on ipv4 test right now?
ipv4 test is offline at the moment; the last sighting was 35 days 14 hours ago.
How to join
How do I join ipv4 test?
In the Rust console (F1) enter client.connect 104.28.24.176:28215. Launch Rust from this page instead and it opens the game through Steam and joins for you.