core_training
Offline 107.13.210.75:28025 checked 10d ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,330
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on core_training?
The name of core_training carries no gather rate. No group limit is published. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on core_training?
core_training has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 17 days 22 hours is how long the current world has been up.
Tag guide
What do the server tags on core_training mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; v2223 (Protocol): Join only if your game is on protocol 2223; ptrak (Networking): It uses RakNet, the default network layer of the game; hd9562fd7 (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are the tags core_training publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include core_training?
These Rust Leaderboard lists count core_training among them: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all are the filters that surface it on the server list.
About the server
Which Rust version is core_training running?
The build behind core_training: Rust network protocol 2223 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is core_training online right now, and how steady has it been?
No sign of core_training right now, with 10 days 20 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 16 October 2026.
Where in the world is core_training hosted?
Nothing about a region is published by core_training. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 107.13.210.75:28025.
Player count
Where does core_training sit on the leaderboard?
Player hours over seven days put core_training at #15,330, among the top 70% of ranked servers.
How many players are on core_training right now?
Right now core_training is not online, and its last appearance was 10 days 20 hours ago.
Connect
How do I join core_training?
Type client.connect 107.13.210.75:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.