1UP
11662servers on
Hi-score
41782players now
2UP
89fresh wipes · 3h
Player select Ready

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 8m ago

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 1
FPS
143
server frames a second, the latest hour; the bar fills at 60
Uptime
10h 45m
since its last restart; the bar fills at a day
Rank
#10,319
top 46%
Last wipe · new game
6d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC6d ago 0 – running 0
Wed 30 Sep, 18:44 UTC27d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC28d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 249 on average
38 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 232 on average
51 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 186 on average
681 / 750
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
30 / 100
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 145 on average
506 / 575
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 141 on average
58 / 200

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [US] Chrispy Staging?

[US] Chrispy Staging runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on [US] Chrispy Staging?

The name of [US] Chrispy Staging carries no gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Community is its browser listing. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on [US] Chrispy Staging?

No next wipe can be pinned down on [US] Chrispy Staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 6 days 4 hours.

What happens on [US] Chrispy Staging when wipe day arrives?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.

Tag guide

What do the server tags on [US] Chrispy Staging mean?

The server browser reads these tags from [US] Chrispy Staging: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs169317 (Build): It runs game build 169317; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus5 (Region code): Region code: us5. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [US] Chrispy Staging?

These Rust Leaderboard lists count [US] Chrispy Staging among them: Best Rust community servers and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server facts

Which Rust version is [US] Chrispy Staging on?

Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. Matching the protocol is what joining needs; Steam handles the update.

Is [US] Chrispy Staging online right now, and how steady has it been?

[US] Chrispy Staging is up, live and reachable this moment. The uptime figure puts the last restart at roughly 10 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.

How well does [US] Chrispy Staging perform?

Averaged over the last 48 hours, server fps was 111, with a low of 71. At its peak the world carried 120,000 entities: buildings, deployables and the rest. It drew up to 2,866 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is [US] Chrispy Staging hosted?

The name of [US] Chrispy Staging points to North America, though it publishes no region tag, with us5 as the region code. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 107.211.211.138:29015.

The crowd

Where does [US] Chrispy Staging sit on the leaderboard?

Player hours for the week place [US] Chrispy Staging at #10,319, in the top 46% of every ranked server.

How many players are on [US] Chrispy Staging right now?

The live score is 0 players on [US] Chrispy Staging, out of 50 slots. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 11:00 UTC drew the highest average: 1 players.

How to join

How do I join [US] Chrispy Staging?

Type client.connect 107.211.211.138:29015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs169317
Build It runs game build 169317.
ptrak
Networking It uses RakNet, the default network layer of the game.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.