[US] Chrispy Staging
Online 107.211.211.138:29015 checked 8m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 143
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 45m
- since its last restart; the bar fills at a day
- Rank
- #10,319
- top 46%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:05 UTC6d ago | 0 | – | running | 0 |
| Wed 30 Sep, 18:44 UTC27d ago | 3 | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 20:04 UTC28d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [US] Chrispy Staging?
[US] Chrispy Staging runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [US] Chrispy Staging?
The name of [US] Chrispy Staging carries no gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Community is its browser listing. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on [US] Chrispy Staging?
No next wipe can be pinned down on [US] Chrispy Staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 6 days 4 hours.
What happens on [US] Chrispy Staging when wipe day arrives?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
What do the server tags on [US] Chrispy Staging mean?
The server browser reads these tags from [US] Chrispy Staging: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs169317 (Build): It runs game build 169317; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus5 (Region code): Region code: us5. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [US] Chrispy Staging?
These Rust Leaderboard lists count [US] Chrispy Staging among them: Best Rust community servers and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is [US] Chrispy Staging on?
Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. Matching the protocol is what joining needs; Steam handles the update.
Is [US] Chrispy Staging online right now, and how steady has it been?
[US] Chrispy Staging is up, live and reachable this moment. The uptime figure puts the last restart at roughly 10 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does [US] Chrispy Staging perform?
Averaged over the last 48 hours, server fps was 111, with a low of 71. At its peak the world carried 120,000 entities: buildings, deployables and the rest. It drew up to 2,866 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [US] Chrispy Staging hosted?
The name of [US] Chrispy Staging points to North America, though it publishes no region tag, with us5 as the region code. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 107.211.211.138:29015.
The crowd
Where does [US] Chrispy Staging sit on the leaderboard?
Player hours for the week place [US] Chrispy Staging at #10,319, in the top 46% of every ranked server.
How many players are on [US] Chrispy Staging right now?
The live score is 0 players on [US] Chrispy Staging, out of 50 slots. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 11:00 UTC drew the highest average: 1 players.
How to join
How do I join [US] Chrispy Staging?
Type client.connect 107.211.211.138:29015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.