1UP
11635servers on
Hi-score
46883players now
2UP
97fresh wipes · 3h
Player select Ready

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 10m ago

biweekly wipes vanillamoddedoxide

Stats

Players
0/ 99
0% full
Slots
99open
99 max players
7-day avg
0
7-day average · peak 3
FPS
81
server frames a second, the latest hour; the bar fills at 60
Uptime
6h 58m
since its last restart; the bar fills at a day
Rank
#5,955
top 27%
Last wipe · new game
12d ago
biweekly schedule
Next wipe · continue?
8d 10h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

025507510009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

8.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2.5

Coming wipes

8d 10h
Thu 5 Nov, 19:00 UTC
FW
22d 2h
Thu 19 Nov, 11:16 UTC
36d 10h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC5d ago 2 – running 0
Thu 15 Oct, 17:35 UTC12d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC22d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC25d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC39d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 38 on average
21 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 18 on average
12 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
7 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 7 on average
4 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
2 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)
EU · groups of 16+ · biweekly · 4 on average
0 / 50

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on 142# NEEDFORCRAFT Classic 16.10?

Size 4,250 and seed 228074660 define the game-generated procedural map on 142# NEEDFORCRAFT Classic 16.10. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. By its own description it is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

Its tag guides the prediction: not enough of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 12 days 15 hours. Once a fortnight is the wipe rhythm recorded in its tags.

What happens on 142# NEEDFORCRAFT Classic 16.10 when wipe day arrives?

Its recent wipes drew an average of 2 players at peak. The crowd on the latest wipe topped out 30 hours in. 50% of its recent wipes held more than half the peak all the way to the next wipe. Day 2.5 is when it dropped under half on the wipes that failed to hold.

Tag guide

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

The server browser reads these tags from 142# NEEDFORCRAFT Classic 16.10: gmrust (Game mode): Survival, standard Rust style; mp99 (Max players): Slot count: 99; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include 142# NEEDFORCRAFT Classic 16.10?

Best modded Rust servers are the Rust Leaderboard lists that include 142# NEEDFORCRAFT Classic 16.10. Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

About the server

Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

Rust network protocol 2635 and build 168909 on Windows is the version 142# NEEDFORCRAFT Classic 16.10 runs. Steam updates your game so it sits on the same protocol needed to join.

Is 142# NEEDFORCRAFT Classic 16.10 online right now, and how steady has it been?

Right now the lights are on at 142# NEEDFORCRAFT Classic 16.10. Going by the uptime it reports, the last restart was about 6 hours ago. Of the 168 hours in the last 7 full days it was up for 158, or 94%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does 142# NEEDFORCRAFT Classic 16.10 perform?

92 server fps on average across the last 48 hours, never dropping below 70. Buildings, deployables and all the rest of the world took the entity count as high as 105,611. Memory use peaked at 3,652 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is 142# NEEDFORCRAFT Classic 16.10 hosted?

Nothing about a region is published by 142# NEEDFORCRAFT Classic 16.10. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 109.111.170.145:28016.

Population

Where does 142# NEEDFORCRAFT Classic 16.10 sit in the rankings?

Player hours for the week place 142# NEEDFORCRAFT Classic 16.10 at #5,955, in the top 27% of every ranked server.

How many players are on 142# NEEDFORCRAFT Classic 16.10 right now?

The live score is 0 players on 142# NEEDFORCRAFT Classic 16.10, out of 99 slots. Seven days back: an average of 0 players, a peak of 3. Peak activity over the last 48 hours came at 17:00 UTC, with an average of 2 players.

Connect

How do I join 142# NEEDFORCRAFT Classic 16.10?

Type client.connect 109.111.170.145:28016 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at http://needforcraft.ru/.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp99
Max players Slot count: 99.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.