TruePvE Procedural
Online 109.195.19.208:29015 checked 9m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 10
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 23h 35m
- since its last restart; the bar fills at a day
- Rank
- #15,270
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 03:30 UTC54m ago | – | – | – | 0 |
| Thu 29 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC13d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TruePvE Procedural?
The game generates a procedural map for TruePvE Procedural: size 1,024, seed 1. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows CraggyIsland.
What are the rules and settings on TruePvE Procedural?
TruePvE Procedural says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on TruePvE Procedural?
Every few hours TruePvE Procedural starts a fresh world; those resets are not wipes, and the server keeps no wipe schedule.
Tag guide
What do the server tags on TruePvE Procedural mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags TruePvE Procedural publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TruePvE Procedural?
Best modded Rust servers are the Rust Leaderboard lists that include TruePvE Procedural. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.
Server facts
Which Rust version is TruePvE Procedural running?
Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural runs. Matching the protocol is what joining needs; Steam handles the update.
Is TruePvE Procedural up right now, and how steady is it?
Player one, TruePvE Procedural is online as you read this. About 23 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does TruePvE Procedural perform?
10 server fps on average across the last 48 hours, never dropping below 10. At its peak the world carried 3,224 entities: buildings, deployables and the rest. The top memory figure was 630 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is TruePvE Procedural hosted?
On region, TruePvE Procedural publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 109.195.19.208:29015 is its address.
Player count
Where does TruePvE Procedural sit in the rankings?
Player hours for the week place TruePvE Procedural at #15,270, in the top 69% of every ranked server.
How many players are on TruePvE Procedural right now?
0 players fill 100 slots on TruePvE Procedural right now. Over seven days, players averaged 0.
Connect
How do I join TruePvE Procedural?
In the Rust console (F1) enter client.connect 109.195.19.208:29015. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://www.truepve.ru/ is its website.
