[AU]Valhalla - Victoria
Online 119.17.141.60:28015 checked 8m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 4
- FPS
- 83
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 12h
- since its last restart; the bar fills at a day
- Rank
- #5,496
- top 25%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria runs a procedural map of size 5,000 with seed 773016, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is off: VAC is disabled.
Reset times
What is the wipe schedule on [AU]Valhalla - Victoria?
The force wipe is the only wipe [AU]Valhalla - Victoria takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 27 days 9 hours.
What happens on [AU]Valhalla - Victoria when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe topped out 5 hours in.
Tags
What do the server tags on [AU]Valhalla - Victoria mean?
gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags [AU]Valhalla - Victoria publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria appears on the following Rust Leaderboard lists: Oceania Rust servers by player count and Best modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is [AU]Valhalla - Victoria running?
Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. Steam updates your game so it sits on the same protocol needed to join.
Is [AU]Valhalla - Victoria up right now, and how steady is it?
Right now the lights are on at [AU]Valhalla - Victoria. Going by the uptime it reports, the last restart was about 3 days 12 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does [AU]Valhalla - Victoria perform?
The 48-hour average is 84 server fps; the floor was 64. Up to 147,051 entities were in play, buildings and deployables among them. It drew up to 4,604 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [AU]Valhalla - Victoria hosted?
Its name points to Oceania, and no region tag is published by [AU]Valhalla - Victoria. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 119.17.141.60:28015 is its address.
The crowd
Where does [AU]Valhalla - Victoria sit on the leaderboard?
Player hours over seven days put [AU]Valhalla - Victoria at #5,496, among the top 25% of ranked servers.
How many players are on [AU]Valhalla - Victoria right now?
The live score is 0 players on [AU]Valhalla - Victoria, out of 50 slots. Its average over the past week is 0 players, peaking at 4. In the last 48 hours, 14:00 UTC drew the highest average: 2 players.
Getting in
How do I join [AU]Valhalla - Victoria?
Type client.connect 119.17.141.60:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.