Connected
Offline 120.208.73.119:28015 checked 40d ago
Stats
- Players
- 0/ 200
- 0% full
- Slots
- 200open
- 200 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,401
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Connected?
A procedural map, generated by the game, is what Connected runs.
What are the rules and settings on Connected?
The name of Connected carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser puts it under Community. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Connected?
The record of Connected's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 40 days 17 hours is how long the current world has been up.
Tag guide
What do the server tags on Connected mean?
The server browser reads these tags from Connected: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Connected?
Connected appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
Which Rust version is Connected on?
The build behind Connected: Rust network protocol 2633 and build 164530 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Connected up right now, and how steady is it?
No sign of Connected right now, with 40 days 10 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 19 September 2026.
Where in the world is Connected hosted?
No region is published by Connected. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 120.208.73.119:28015 is its address.
Player count
Where does Connected sit in the rankings?
Player hours over seven days put Connected at #15,401, among the top – of ranked servers.
How many players are on Connected right now?
Right now Connected is not online, and its last appearance was 40 days 10 hours ago.
How to join
How do I join Connected?
In the Rust console (F1) enter client.connect 120.208.73.119:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.