TEST
Online 121.80.41.68:28015 checked 8m ago
Stats
- Players
- 0/ 3
- 0% full
- Slots
- 3open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 9d 22h
- since its last restart; the bar fills at a day
- Rank
- #15,411
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TEST?
TEST runs a procedural map of size 4,500 with seed 823183683, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on TEST?
TEST says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. combat training is the mode, practice your aim and PvP, loot given. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on TEST?
The record of TEST's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 10 days.
What happens on TEST when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on TEST mean?
The server browser reads these tags from TEST: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^d (Combat training): Loot is given to you for aim and PvP practice; ^k (Build server): Base design and practice; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TEST?
These Rust Leaderboard lists count TEST among them: Best modded Rust servers, Best Rust aim training servers, Rust build server leaderboard and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is TEST running?
The build behind TEST: Rust network protocol 2634 and build 167781 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is TEST up right now, and how steady is it?
Player one, TEST is online as you read this. The uptime figure puts the last restart at roughly 9 days 22 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 17 October 2026.
How well does TEST perform?
Averaged over the last 48 hours, server fps was 60, with a low of 58. Buildings, deployables and all the rest of the world took the entity count as high as 133,669. The top memory figure was 7,559 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is TEST hosted?
On region, TEST publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 121.80.41.68:28015.
Player count
Where does TEST sit on the leaderboard?
Player hours over seven days put TEST at #15,411, among the top 69% of ranked servers.
How many players are on TEST right now?
On TEST, 0 players are in and 3 slots are on the board. Over seven days, players averaged 0.
Connect
How do I join TEST?
In the Rust console (F1) enter client.connect 121.80.41.68:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
