RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 12d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,106
- top 70% · #186 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on RetroPVE (Testing Server)?
A procedural map at size 5,000 is what RetroPVE (Testing Server) runs, made by the game.
What are the rules and settings on RetroPVE (Testing Server)?
The name of RetroPVE (Testing Server) carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on RetroPVE (Testing Server)?
Once a month RetroPVE (Testing Server) wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 27 days 4 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on RetroPVE (Testing Server) when wipe day arrives?
The average peak across its recent wipes is 2 players. 3 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on RetroPVE (Testing Server) mean?
The server browser reads these tags from RetroPVE (Testing Server): gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins; OC (Oceania): In the server browser it sits under Oceania. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RetroPVE (Testing Server)?
RetroPVE (Testing Server) appears on the following Rust Leaderboard lists: Oceania Rust servers by player count and Best modded Rust servers. Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
Server facts
Which Rust version is RetroPVE (Testing Server) on?
Rust network protocol 2634 and build 166494 on Linux is the version RetroPVE (Testing Server) runs. Steam updates your game so it sits on the same protocol needed to join.
Is RetroPVE (Testing Server) up right now, and how steady is it?
RetroPVE (Testing Server) is down this moment; the last signal came 12 days 4 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 28 September 2026.
Where in the world is RetroPVE (Testing Server) hosted?
Its OC tag places RetroPVE (Testing Server) in Oceania. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 123.50.149.73:28015 is its address.
Population
Where does RetroPVE (Testing Server) sit on the leaderboard?
RetroPVE (Testing Server) takes #15,106 for the week's player hours and #186 in Oceania, with a spot in the top 70% of all ranked servers.
How many players are on RetroPVE (Testing Server) right now?
Right now RetroPVE (Testing Server) is not online, and its last appearance was 12 days 4 hours ago.
Getting in
How do I join RetroPVE (Testing Server)?
In the Rust console (F1) enter client.connect 123.50.149.73:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.