[SEA] RustLab : Beta
Offline 124.120.156.147:28015 checked 47m ago
Stats
- Players
- 0/ 350
- 0% full
- Slots
- 350open
- 350 max players
- 7-day avg
- 1
- 7-day average · peak 3
- FPS
- 234
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 57m
- since its last restart; the bar fills at a day
- Rank
- #6,658
- top 30%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:32 UTC5h ago | – | – | – | 1 |
| Thu 29 Oct, 09:53 UTC6h ago | – | – | – | 1 |
| Tue 27 Oct, 20:34 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:50 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:23 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:58 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 12:48 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:02 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 09:18 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:52 UTC2d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [SEA] RustLab : Beta?
The game generates a procedural map for [SEA] RustLab : Beta: size 3,500, seed 1906473059. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [SEA] RustLab : Beta?
[SEA] RustLab : Beta says nothing in its name about a gather rate. Groups reach 16 players at most. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on [SEA] RustLab : Beta?
No wipe schedule exists for [SEA] RustLab : Beta: it refreshes the world every few hours, and none of those resets is a wipe.
Tag guide
What do the server tags on [SEA] RustLab : Beta mean?
gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): It holds 350 slots; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags [SEA] RustLab : Beta publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [SEA] RustLab : Beta?
Best modded Rust servers are the Rust Leaderboard lists that include [SEA] RustLab : Beta. Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.
Server details
Which Rust version is [SEA] RustLab : Beta running?
The build behind [SEA] RustLab : Beta: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [SEA] RustLab : Beta online right now, and how steady has it been?
[SEA] RustLab : Beta is down this moment; the last signal came 47 minutes ago. About 57 minutes ago is when it last restarted, judged by the uptime it reports. Uptime over the last 1 full day: 25%. The server clocked 6 hours on out of 24. 27 October 2026 is when Rust Leaderboard first logged it.
How well does [SEA] RustLab : Beta perform?
234 server fps on average across the last 48 hours, never dropping below 234. At its peak the world carried 74,884 entities: buildings, deployables and the rest. The top memory figure was 1,554 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is [SEA] RustLab : Beta hosted?
No region tag comes from [SEA] RustLab : Beta, but Asia is where its name points. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 124.120.156.147:28015.
Population
Where does [SEA] RustLab : Beta sit on the leaderboard?
Player hours over seven days put [SEA] RustLab : Beta at #6,658, among the top 30% of ranked servers.
How many players are on [SEA] RustLab : Beta right now?
[SEA] RustLab : Beta is offline at the moment; the last sighting was 47 minutes ago. Its average over the past week is 1 players, peaking at 3. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.
Connect
How do I join [SEA] RustLab : Beta?
Type client.connect 124.120.156.147:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.