Rust Privado [Tailscale]
Online 129.146.83.13:28015 checked 9m ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 34m
- since its last restart; the bar fills at a day
- Rank
- #7,029
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC24d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC31d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust Privado [Tailscale]?
The game generates a procedural map for Rust Privado [Tailscale]: size 4,150, seed 112658767. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Rust Privado [Tailscale]?
No gather rate appears in the name of Rust Privado [Tailscale]. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser puts it under Community. VAC is off, Valve's anti-cheat.
Reset times
What is the wipe schedule on Rust Privado [Tailscale]?
No next wipe can be pinned down on Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 23 days 20 hours.
What happens on Rust Privado [Tailscale] when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Lists and filters
What do the server tags on Rust Privado [Tailscale] mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank are the tags Rust Privado [Tailscale] publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Rust Privado [Tailscale]?
Rust Privado [Tailscale] appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is Rust Privado [Tailscale] running?
The build behind Rust Privado [Tailscale]: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Rust Privado [Tailscale] online right now, and how steady has it been?
Rust Privado [Tailscale] is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 34 minutes ago. The last 7 full days saw it online for 20 of 168 hours, 12% of the time. 25 September 2026 is when Rust Leaderboard first logged it.
How well does Rust Privado [Tailscale] perform?
The 48-hour average is 60 server fps; the floor was 60. Up to 99,673 entities were in play, buildings and deployables among them. It drew up to 2,309 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Rust Privado [Tailscale] hosted?
On region, Rust Privado [Tailscale] publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 129.146.83.13:28015.
The crowd
Where does Rust Privado [Tailscale] sit in the rankings?
Player hours for the week place Rust Privado [Tailscale] at #7,029, in the top 32% of every ranked server.
How many players are on Rust Privado [Tailscale] right now?
1 players fill 10 slots on Rust Privado [Tailscale] right now. Seven days back: an average of 1 players, a peak of 2. In the last 48 hours, 04:00 UTC drew the highest average: 2 players.
Connect
How do I join Rust Privado [Tailscale]?
Type client.connect 129.146.83.13:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.