1UP
11622servers on
Hi-score
31880players now
2UP
73fresh wipes · 3h
Player select Ready

Rust Privado [Tailscale]

Online 129.146.83.13:28015 checked 9m ago

Stats

Players
1/ 10
10% full
Slots
9open
10 max players
7-day avg
1
7-day average · peak 2
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
34m
since its last restart; the bar fills at a day
Rank
#7,029
top 32%
Last wipe · new game
23d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.511.5206:0002:0004:0005:0003:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0002:0004:0005:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC23d ago 0 – running 2
Sun 4 Oct, 23:15 UTC24d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC31d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
151 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
137 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
13 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
54 / 200

Quick answers

from the figures on this page

How it plays

Which map is loaded on Rust Privado [Tailscale]?

The game generates a procedural map for Rust Privado [Tailscale]: size 4,150, seed 112658767. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on Rust Privado [Tailscale]?

No gather rate appears in the name of Rust Privado [Tailscale]. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser puts it under Community. VAC is off, Valve's anti-cheat.

Reset times

What is the wipe schedule on Rust Privado [Tailscale]?

No next wipe can be pinned down on Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 23 days 20 hours.

What happens on Rust Privado [Tailscale] when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 100% of recent wipes.

Lists and filters

What do the server tags on Rust Privado [Tailscale] mean?

gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank are the tags Rust Privado [Tailscale] publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Rust Privado [Tailscale]?

Rust Privado [Tailscale] appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server facts

Which Rust version is Rust Privado [Tailscale] running?

The build behind Rust Privado [Tailscale]: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Rust Privado [Tailscale] online right now, and how steady has it been?

Rust Privado [Tailscale] is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 34 minutes ago. The last 7 full days saw it online for 20 of 168 hours, 12% of the time. 25 September 2026 is when Rust Leaderboard first logged it.

How well does Rust Privado [Tailscale] perform?

The 48-hour average is 60 server fps; the floor was 60. Up to 99,673 entities were in play, buildings and deployables among them. It drew up to 2,309 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Rust Privado [Tailscale] hosted?

On region, Rust Privado [Tailscale] publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 129.146.83.13:28015.

The crowd

Where does Rust Privado [Tailscale] sit in the rankings?

Player hours for the week place Rust Privado [Tailscale] at #7,029, in the top 32% of every ranked server.

How many players are on Rust Privado [Tailscale] right now?

1 players fill 10 slots on Rust Privado [Tailscale] right now. Seven days back: an average of 1 players, a peak of 2. In the last 48 hours, 04:00 UTC drew the highest average: 2 players.

Connect

How do I join Rust Privado [Tailscale]?

Type client.connect 129.146.83.13:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.