MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 10m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 183
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 04m
- since its last restart; the bar fills at a day
- Rank
- #13,544
- top 61% · #2448 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC17d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC17d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC18d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC24d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC28d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on MobWars Test | Dev Server?
The game generates a procedural map for MobWars Test | Dev Server: size 3,500, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on MobWars Test | Dev Server?
No gather rate appears in the name of MobWars Test | Dev Server. 8 players is the group cap, unchanged from the game's default. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on MobWars Test | Dev Server?
The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 17 days 6 hours is how long the current world has been up. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on MobWars Test | Dev Server when wipe day arrives?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 2 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on MobWars Test | Dev Server mean?
The server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; EU (Europe): The server browser lists it under Europe. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include MobWars Test | Dev Server?
Best EU Rust servers, Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include MobWars Test | Dev Server. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
About the server
Which Rust version is MobWars Test | Dev Server running?
The build behind MobWars Test | Dev Server: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is MobWars Test | Dev Server up right now, and how steady is it?
Player one, MobWars Test | Dev Server is online as you read this. Going by the uptime it reports, the last restart was about 12 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 18 September 2026.
How well does MobWars Test | Dev Server perform?
The 48-hour average is 191 server fps; the floor was 124. Buildings, deployables and all the rest of the world took the entity count as high as 79,375. Memory use peaked at 2,573 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is MobWars Test | Dev Server hosted?
In Europe, says MobWars Test | Dev Server, with a EU tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 134.255.255.19:28042.
The crowd
Where does MobWars Test | Dev Server sit in the rankings?
Seven-day player hours rank MobWars Test | Dev Server at #13,544 overall, #2,448 in Europe, and inside the top 61% of all ranked servers.
How many players are on MobWars Test | Dev Server right now?
On MobWars Test | Dev Server, 0 players are in and 10 slots are on the board. Its average over the past week is 0 players, peaking at 1. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 0 players.
Getting in
How do I join MobWars Test | Dev Server?
Type client.connect 134.255.255.19:28042 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://discord.com/invite/PGVAcSnxF4 for its website.
