Zoo Crew
Online 135.148.10.248:24540 checked 9m ago
Stats
- Players
- 0/ 3
- 0% full
- Slots
- 3open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 155
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 12m
- since its last restart; the bar fills at a day
- Rank
- #5,034
- top 23%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC5d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC24d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Zoo Crew?
Size 4,250 and seed 1903 define the game-generated procedural map on Zoo Crew. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Zoo Crew?
No gather rate appears in the name of Zoo Crew. 8 players is the group cap, unchanged from the game's default. survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Zoo Crew?
A new world arrives on Zoo Crew every few hours, so nothing here counts as a wipe and no schedule is kept.
Tag guide
What do the server tags on Zoo Crew mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): Slot count: 3; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Zoo Crew. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Zoo Crew?
Best modded Rust servers are the Rust Leaderboard lists that include Zoo Crew. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Zoo Crew running?
Rust network protocol 2635 and build 168909 on Linux is the version Zoo Crew runs. Steam updates your game so it sits on the same protocol needed to join.
Is Zoo Crew up right now, and how steady is it?
Zoo Crew is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 1 hours ago. It was up 76% of the time over the last 7 full days: 127 of 168 hours on. The first record Rust Leaderboard has of it is 25 September 2026.
How well does Zoo Crew perform?
The 48-hour average is 113 server fps; the floor was 23. Up to 119,549 entities were in play, buildings and deployables among them. Memory use peaked at 4,771 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Zoo Crew hosted?
No region is published by Zoo Crew. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 135.148.10.248:24540.
Player count
Where does Zoo Crew sit on the leaderboard?
Player hours over seven days put Zoo Crew at #5,034, among the top 23% of ranked servers.
How many players are on Zoo Crew right now?
The live score is 0 players on Zoo Crew, out of 3 slots. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.
Connect
How do I join Zoo Crew?
In the Rust console (F1) enter client.connect 135.148.10.248:24540. Launch Rust from this page instead and it opens the game through Steam and joins for you.