[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 12m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 4
- FPS
- 110
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 50m
- since its last restart; the bar fills at a day
- Rank
- #5,471
- top 25% · #913 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC6h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC17d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC38d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Size 3,000 and seed 1337 define the game-generated procedural map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: Custom Map.
What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No gather rate appears in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The game's default applies: groups of 8 players at most. parkour, arenas, battle royale, Bedwars: that is minigames & battle royale. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
There is no telling the next wipe on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 hours is how long the current world has been up.
What happens on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day arrives?
Its recent wipes drew an average of 3 players at peak. The crowd on the latest wipe topped out 30 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.5.
Tag guide
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
The server browser reads these tags from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^e (Minigames): Play minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot comes free; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): The server browser lists it under North America. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
These Rust Leaderboard lists count [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes among them: Best modded Rust servers, Best Rust aim training servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.
Server details
Which Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?
The build behind [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online right now, and how steady has it been?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is up, live and reachable this moment. The uptime figure puts the last restart at roughly 1 hours ago. Of the 168 hours in the last 7 full days it was up for 93, or 55%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform?
109 server fps on average across the last 48 hours, never dropping below 90. Buildings, deployables and all the rest of the world took the entity count as high as 1,419. It drew up to 1,549 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted?
In North America, says [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, with a NA tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 135.148.136.218:28215.
Population
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit in the rankings?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes takes #5,471 for the week's player hours and #913 in North America, with a spot in the top 25% of all ranked servers.
How many players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now?
0 players fill 100 slots on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now. Its average over the past week is 0 players, peaking at 4. Peak activity over the last 48 hours came at 02:00 UTC, with an average of 4 players.
Connect
How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
In the Rust console (F1) enter client.connect 135.148.136.218:28215. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://ISL.GG is its website.
