1000x | Cross Rust | Weekly
Online 135.148.15.102:23565 checked 9m ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 145
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 16h
- since its last restart; the bar fills at a day
- Rank
- #15,284
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC23d ago | 1 | – | running | 0 |
| Mon 5 Oct, 22:46 UTC24d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC32d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 1000x | Cross Rust | Weekly?
1000x | Cross Rust | Weekly runs a procedural map of size 3,000 with seed 1218474365, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on 1000x | Cross Rust | Weekly?
Count on 1000x gathering on 1000x | Cross Rust | Weekly: the name is the giveaway. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on 1000x | Cross Rust | Weekly?
There is no telling the next wipe on 1000x | Cross Rust | Weekly: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 23 days 3 hours.
What happens on 1000x | Cross Rust | Weekly when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 3.
Tags
What do the server tags on 1000x | Cross Rust | Weekly mean?
The server browser reads these tags from 1000x | Cross Rust | Weekly: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include 1000x | Cross Rust | Weekly?
1000x | Cross Rust | Weekly appears on the following Rust Leaderboard lists: 10x+ Rust servers: the high scores and Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Server facts
Which Rust version is 1000x | Cross Rust | Weekly on?
The build behind 1000x | Cross Rust | Weekly: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is 1000x | Cross Rust | Weekly up right now, and how steady is it?
1000x | Cross Rust | Weekly is up, live and reachable this moment. About 2 days 16 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 28 September 2026.
How well does 1000x | Cross Rust | Weekly perform?
Averaged over the last 48 hours, server fps was 196, with a low of 120. Up to 47,272 entities were in play, buildings and deployables among them. It drew up to 3,820 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is 1000x | Cross Rust | Weekly hosted?
On region, 1000x | Cross Rust | Weekly publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 135.148.15.102:23565.
Population
Where does 1000x | Cross Rust | Weekly sit on the leaderboard?
Player hours for the week place 1000x | Cross Rust | Weekly at #15,284, in the top 69% of every ranked server.
How many players are on 1000x | Cross Rust | Weekly right now?
The live score is 0 players on 1000x | Cross Rust | Weekly, out of 40 slots. Over seven days, players averaged 0.
How to join
How do I join 1000x | Cross Rust | Weekly?
In the Rust console (F1) enter client.connect 135.148.15.102:23565. Launch Rust from this page instead and it opens the game through Steam and joins for you.