Stumpy's development
Online 135.148.150.49:60409 checked 10m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 237
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 12h
- since its last restart; the bar fills at a day
- Rank
- #11,246
- top 51%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Stumpy's development?
The game generates a procedural map for Stumpy's development: size 3,000, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Stumpy's development?
Stumpy's development says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as build & creative, building in a sandbox, no gathering. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Stumpy's development?
The force wipe is the only wipe Stumpy's development takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 9 days 9 hours. Its tags give a monthly wipe schedule.
What happens on Stumpy's development when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 3 hours in.
Tags
What do the server tags on Stumpy's development mean?
The server browser reads these tags from Stumpy's development: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^r (Roleplay): It runs as a roleplay server; ^k (Build server): Base design and practice; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Stumpy's development?
Stumpy's development appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust build server leaderboard and Rust roleplay leaderboard. Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Stumpy's development on?
Rust network protocol 2635 and build 167781 on Linux is what Stumpy's development runs. Steam updates your game so it sits on the same protocol needed to join.
Is Stumpy's development online right now, and how steady has it been?
Player one, Stumpy's development is online as you read this. Going by the uptime it reports, the last restart was about 36 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Stumpy's development perform?
220 server fps on average across the last 48 hours, never dropping below 147. At its peak the world carried 48,710 entities: buildings, deployables and the rest. Memory use peaked at 3,289 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Stumpy's development hosted?
Nothing about a region is published by Stumpy's development. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 135.148.150.49:60409.
The crowd
Where does Stumpy's development sit on the leaderboard?
Player hours for the week place Stumpy's development at #11,246, in the top 51% of every ranked server.
How many players are on Stumpy's development right now?
The live score is 0 players on Stumpy's development, out of 100 slots. Seven days back: an average of 0 players, a peak of 1. In the last 48 hours, 21:00 UTC drew the highest average: 1 players.
Getting in
How do I join Stumpy's development?
Type client.connect 135.148.150.49:60409 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.