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Hi-score
74886players now
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106fresh wipes · 3h
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[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 5m ago

monthly wipes moddedoxidepve

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 2
FPS
42
server frames a second, the latest hour; the bar fills at 60
Uptime
2d 19h
since its last restart; the bar fills at a day
Rank
#11,114
top 50%
Last wipe · new game
27d ago
monthly schedule
Next wipe · continue?
7d 21h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

3.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW27d ago 3 – running 0
Mon 28 Sep, 13:57 UTC30d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC40d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
62 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
41 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
33 / 200
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 35 on average
35 / 200
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本
EA · groups of 8+ · monthly · 35 on average
33 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
35 / 100

Quick answers

from the figures on this page

How it plays

Which map is loaded on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Size 5,000 and seed 496957 define the game-generated procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carries no gather rate. 20 players is the group cap. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The force wipe is the only wipe [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days. Its tags give a monthly wipe schedule.

What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day arrives?

Its recent wipes drew an average of 2 players at peak. On the latest wipe, 46 hours in, the crowd hit its peak. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.

Tag guide

What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?

The server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): It holds 100 slots; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

These Rust Leaderboard lists count [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop among them: Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server facts

Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Rust network protocol 2635 and build 168909 on Windows is the version [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. Matching the protocol is what joining needs; Steam handles the update.

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop up right now, and how steady is it?

Player one, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online as you read this. The uptime figure puts the last restart at roughly 2 days 19 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop perform?

The 48-hour average is 60 server fps; the floor was 40. Buildings, deployables and all the rest of the world took the entity count as high as 158,695. Memory use peaked at 6,391 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hosted?

Nothing about a region is published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 138.201.250.71:28015 is its address.

Population

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit in the rankings?

Player hours for the week place [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,114, in the top 50% of every ranked server.

How many players are on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now?

0 players fill 100 slots on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now. Seven days back: an average of 0 players, a peak of 2.

How to join

How do I join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Type client.connect 138.201.250.71:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players It holds 100 slots.
ts20
Group limit Teams cap at 20 players.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly wipe here.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.