1UP
11749servers on
Hi-score
65278players now
2UP
195fresh wipes · 3h
Player select Out

Rust lifecycle test

Offline 141.94.64.178:48015 checked 3d ago

Stats

Players
0/ 8
0% full
Slots
8open
8 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,323
top 69%
Last wipe · new game
3d ago
no schedule published
Next wipe · continue?
3d 16h
Mon 2 Nov, 04:09 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 3d 16h. Every Monday at 04:09 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

3d 16h
Mon 2 Nov, 04:09 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
10d 16h
Mon 9 Nov, 04:09 UTC
17d 16h
Mon 16 Nov, 04:09 UTC
24d 16h
Mon 23 Nov, 04:09 UTC
31d 16h
Mon 30 Nov, 04:09 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
38d 16h
Mon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC3d ago 0 – running 0
Mon 19 Oct, 04:08 UTC10d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC17d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC24d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC31d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC38d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
486 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
401 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
52 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
44 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
161 / 200

Quick answers

from the figures on this page

How it plays

Which map is loaded on Rust lifecycle test?

A procedural map, generated by the game, is what Rust lifecycle test runs.

What are the rules and settings on Rust lifecycle test?

No gather rate appears in the name of Rust lifecycle test. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Rust lifecycle test?

The wipe rhythm on Rust lifecycle test is every Monday at 04:09 UTC. Come Monday 2 November at 04:09 UTC, its next wipe is due. 3 days 7 hours is how long the current world has been up.

What happens on Rust lifecycle test when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tag guide

What do the server tags on Rust lifecycle test mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set are listed under Rust lifecycle test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Rust lifecycle test?

These Rust Leaderboard lists count Rust lifecycle test among them: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server facts

Which Rust version is Rust lifecycle test on?

Rust network protocol 2635 and build 168909 on Linux is the version Rust lifecycle test runs. Matching the protocol is what joining needs; Steam handles the update.

Is Rust lifecycle test up right now, and how steady is it?

Rust lifecycle test is down this moment; the last signal came 3 days 7 hours ago. It was up 1% of the time over the last 7 full days: 1 of 168 hours on. The first record Rust Leaderboard has of it is 14 September 2026.

Where in the world is Rust lifecycle test hosted?

On region, Rust lifecycle test publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 141.94.64.178:48015.

Population

Where does Rust lifecycle test sit on the leaderboard?

Player hours over seven days put Rust lifecycle test at #15,323, among the top 69% of ranked servers.

How many players are on Rust lifecycle test right now?

Right now Rust lifecycle test is not online, and its last appearance was 3 days 7 hours ago. Over seven days, players averaged 0.

How to join

How do I join Rust lifecycle test?

Type client.connect 141.94.64.178:48015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp8
Max players It holds 8 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.