1UP
11649servers on
Hi-score
46030players now
2UP
109fresh wipes · 3h
Player select Out

RUST: NOT FRIENDLY - Local Development

Offline 143.105.151.63:28015 checked 28d ago

moddedcarbonpve

Stats

Players
0/ 4
0% full
Slots
4open
4 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#16,685
top 70%
Last wipe · new game
28d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
130 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
105 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
44 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
66 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
25 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
24 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on RUST: NOT FRIENDLY - Local Development?

RUST: NOT FRIENDLY - Local Development runs on a map the game generates procedurally.

What are the rules and settings on RUST: NOT FRIENDLY - Local Development?

The name of RUST: NOT FRIENDLY - Local Development carries no gather rate. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on RUST: NOT FRIENDLY - Local Development?

RUST: NOT FRIENDLY - Local Development has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 28 days 8 hours.

Tag guide

What do the server tags on RUST: NOT FRIENDLY - Local Development mean?

The server browser reads these tags from RUST: NOT FRIENDLY - Local Development: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include RUST: NOT FRIENDLY - Local Development?

Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include RUST: NOT FRIENDLY - Local Development. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server details

Which Rust version is RUST: NOT FRIENDLY - Local Development on?

Rust network protocol 2633 and build 165217 on Windows is what RUST: NOT FRIENDLY - Local Development runs. Matching the protocol is what joining needs; Steam handles the update.

Is RUST: NOT FRIENDLY - Local Development up right now, and how steady is it?

No sign of RUST: NOT FRIENDLY - Local Development right now, with 28 days 7 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 1 October 2026.

Where in the world is RUST: NOT FRIENDLY - Local Development hosted?

No region is published by RUST: NOT FRIENDLY - Local Development. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 143.105.151.63:28015 is its address.

Population

Where does RUST: NOT FRIENDLY - Local Development sit in the rankings?

Player hours over seven days put RUST: NOT FRIENDLY - Local Development at #16,685, among the top 70% of ranked servers.

How many players are on RUST: NOT FRIENDLY - Local Development right now?

No connection to RUST: NOT FRIENDLY - Local Development: it is offline now, with the last check 28 days 7 hours ago.

How to join

How do I join RUST: NOT FRIENDLY - Local Development?

In the Rust console (F1) enter client.connect 143.105.151.63:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players The server has 4 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.