4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 11m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 04m
- since its last restart; the bar fills at a day
- Rank
- #14,034
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on 4Netplayers Cursed Lands?
Size 2,500 and seed 2147483647 define the game-generated procedural map on 4Netplayers Cursed Lands. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on 4Netplayers Cursed Lands?
The name of 4Netplayers Cursed Lands carries no gather rate. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Community is its browser listing. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on 4Netplayers Cursed Lands?
4Netplayers Cursed Lands wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 11 days 6 hours.
What happens on 4Netplayers Cursed Lands when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Lists and filters
What do the server tags on 4Netplayers Cursed Lands mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set are the tags 4Netplayers Cursed Lands publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers Cursed Lands?
These Rust Leaderboard lists count 4Netplayers Cursed Lands among them: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is 4Netplayers Cursed Lands running?
The build behind 4Netplayers Cursed Lands: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is 4Netplayers Cursed Lands up right now, and how steady is it?
Right now the lights are on at 4Netplayers Cursed Lands. About 12 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 October 2026.
How well does 4Netplayers Cursed Lands perform?
The 48-hour average is 30 server fps; the floor was 30. Up to 29,706 entities were in play, buildings and deployables among them. It drew up to 2,033 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is 4Netplayers Cursed Lands hosted?
No region is published by 4Netplayers Cursed Lands. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 146.0.44.41:28015.
Player count
Where does 4Netplayers Cursed Lands sit in the rankings?
Player hours over seven days put 4Netplayers Cursed Lands at #14,034, among the top 63% of ranked servers.
How many players are on 4Netplayers Cursed Lands right now?
On 4Netplayers Cursed Lands, 0 players are in and 10 slots are on the board. 1 was the high point over seven days, with 0 players on average.
Connect
How do I join 4Netplayers Cursed Lands?
In the Rust console (F1) enter client.connect 146.0.44.41:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.