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11900servers on
Hi-score
91150players now
2UP
163fresh wipes · 3h
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4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 11m ago

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 1
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
12h 04m
since its last restart; the bar fills at a day
Rank
#14,034
top 63%
Last wipe · new game
11d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
777 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
46 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
128 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
433 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
259 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
193 / 300

Quick answers

from the figures on this page

Settings and map

Which map is loaded on 4Netplayers Cursed Lands?

Size 2,500 and seed 2147483647 define the game-generated procedural map on 4Netplayers Cursed Lands. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on 4Netplayers Cursed Lands?

The name of 4Netplayers Cursed Lands carries no gather rate. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Community is its browser listing. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on 4Netplayers Cursed Lands?

4Netplayers Cursed Lands wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 11 days 6 hours.

What happens on 4Netplayers Cursed Lands when wipe day arrives?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Lists and filters

What do the server tags on 4Netplayers Cursed Lands mean?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set are the tags 4Netplayers Cursed Lands publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include 4Netplayers Cursed Lands?

These Rust Leaderboard lists count 4Netplayers Cursed Lands among them: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server details

Which Rust version is 4Netplayers Cursed Lands running?

The build behind 4Netplayers Cursed Lands: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is 4Netplayers Cursed Lands up right now, and how steady is it?

Right now the lights are on at 4Netplayers Cursed Lands. About 12 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 October 2026.

How well does 4Netplayers Cursed Lands perform?

The 48-hour average is 30 server fps; the floor was 30. Up to 29,706 entities were in play, buildings and deployables among them. It drew up to 2,033 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is 4Netplayers Cursed Lands hosted?

No region is published by 4Netplayers Cursed Lands. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 146.0.44.41:28015.

Player count

Where does 4Netplayers Cursed Lands sit in the rankings?

Player hours over seven days put 4Netplayers Cursed Lands at #14,034, among the top 63% of ranked servers.

How many players are on 4Netplayers Cursed Lands right now?

On 4Netplayers Cursed Lands, 0 players are in and 10 slots are on the board. 1 was the high point over seven days, with 0 players on average.

Connect

How do I join 4Netplayers Cursed Lands?

In the Rust console (F1) enter client.connect 146.0.44.41:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.