1UP
11866servers on
Hi-score
102609players now
2UP
551fresh wipes · 3h
Player select Out

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 21d ago

teams off hardcore

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,886
top 72%
Last wipe · new game
21d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC21d ago 0 – running 1
Thu 1 Oct, 14:24 UTC28d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC28d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC34d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC35d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC36d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC37d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC38d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
17 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 6 on average
9 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
2 / 75
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
13 / 150
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
1 / 400
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
2 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on OUTSIDE // DEV SERVER?

A procedural map at size 3,500 is what OUTSIDE // DEV SERVER runs, made by the game.

What are the rules and settings on OUTSIDE // DEV SERVER?

The name of OUTSIDE // DEV SERVER carries no gather rate. Nothing is published about a group cap. It plays as hardcore, Facepunch at its hardest. Raids and player combat are part of the game. The server browser puts it under Community. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on OUTSIDE // DEV SERVER?

No next wipe can be pinned down on OUTSIDE // DEV SERVER, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 21 days 16 hours.

What happens on OUTSIDE // DEV SERVER when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.

Tag guide

What do the server tags on OUTSIDE // DEV SERVER mean?

The server browser reads these tags from OUTSIDE // DEV SERVER: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Team play is off; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167209 (Build): The game build is 167209; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Server facts

Which Rust version is OUTSIDE // DEV SERVER running?

The build behind OUTSIDE // DEV SERVER: Rust network protocol 2634 and build 167209 on Linux. Steam updates your game so it sits on the same protocol needed to join.

Is OUTSIDE // DEV SERVER up right now, and how steady is it?

OUTSIDE // DEV SERVER is down this moment; the last signal came 21 days 8 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 21 September 2026 is when Rust Leaderboard first logged it.

Where in the world is OUTSIDE // DEV SERVER hosted?

No region is published by OUTSIDE // DEV SERVER. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 15.235.23.11:24640.

Player count

Where does OUTSIDE // DEV SERVER sit in the rankings?

Player hours for the week place OUTSIDE // DEV SERVER at #15,886, in the top 72% of every ranked server.

How many players are on OUTSIDE // DEV SERVER right now?

No connection to OUTSIDE // DEV SERVER: it is offline now, with the last check 21 days 8 hours ago.

Getting in

How do I join OUTSIDE // DEV SERVER?

Type client.connect 15.235.23.11:24640 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp50
Max players It holds 50 slots.
ts0
Group limit Team play is off.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167209
Build The game build is 167209.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.