1UP
11865servers on
Hi-score
103410players now
2UP
555fresh wipes · 3h
Player select Ready

4Netplayers Rust Server

Online 152.228.227.134:21200 checked 12m ago

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 1
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
14h 31m
since its last restart; the bar fills at a day
Rank
#8,283
top 37%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

AveragePeakWipe
00.250.50.75115:0021:0002:0008:0013:0018:00Wiped Wed 28 Oct, 15:38 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304015:0021:0002:0008:0013:0018:00Wiped Wed 28 Oct, 15:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
310 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
379 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
968 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
47 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
987 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
782 / 800

Quick answers

from the figures on this page

Settings and map

Which map is loaded on 4Netplayers Rust Server?

Size 4,000 and seed 1234567890 define the game-generated procedural map on 4Netplayers Rust Server. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. It is listed as a community server in the browser. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on 4Netplayers Rust Server?

Too few of 4Netplayers Rust Server's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 27 hours.

Tag guide

What do the server tags on 4Netplayers Rust Server mean?

The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?

4Netplayers Rust Server appears on the following Rust Leaderboard lists: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

About the server

Which Rust version is 4Netplayers Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is 4Netplayers Rust Server online right now, and how steady has it been?

4Netplayers Rust Server is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 14 hours ago. 28 October 2026 is when Rust Leaderboard first logged it.

How well does 4Netplayers Rust Server perform?

The 48-hour average is 30 server fps; the floor was 30. At its peak the world carried 90,079 entities: buildings, deployables and the rest. It drew up to 2,337 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is 4Netplayers Rust Server hosted?

Nothing about a region is published by 4Netplayers Rust Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 152.228.227.134:21200 is its address.

The crowd

Where does 4Netplayers Rust Server sit on the leaderboard?

Player hours over seven days put 4Netplayers Rust Server at #8,283, among the top 37% of ranked servers.

How many players are on 4Netplayers Rust Server right now?

On 4Netplayers Rust Server, 0 players are in and 10 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 1 players.

Getting in

How do I join 4Netplayers Rust Server?

In the Rust console (F1) enter client.connect 152.228.227.134:21200. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.