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Eddie Catflap's Soltorch Islands 4250 v012

Online OC 157.211.1.239:28145 checked 3h ago

biweekly wipes moddedoxide

Stats

Players
0/ 80
0% full
Slots
80open
80 max players
7-day avg
0
7-day average · peak 2
FPS
74
server frames a second, the latest hour; the bar fills at 60
Uptime
2d 11h
since its last restart; the bar fills at a day
Rank
#4,768
top 22% · #112 in OC
Last wipe · new game
5d ago
biweekly schedule
Next wipe · continue?
7d 22h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5221:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers, top 55% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
22d 1h
Thu 19 Nov, 22:06 UTC
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:06 UTC5d ago 2 – running 0
Wed 21 Oct, 04:55 UTC7d ago 2 – 1.7 days 0
Tue 20 Oct, 07:48 UTC8d ago 2 – 0.9 days 0
Fri 16 Oct, 07:51 UTC12d ago 2 – 4 days 0
Wed 7 Oct, 04:12 UTC21d ago 1 held half 9.2 days 1
Sun 27 Sep, 04:32 UTC31d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 28 on average
12 / 200
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 25 on average
9 / 100
[NZ/AU] Whangaparusta - Wiped 16/10
OC · groups of 8+ · biweekly · 3 on average
0 / 126
Rusty Coights All Rusty Adventures
OC · groups of 8+ · biweekly · 3 on average
1 / 100
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50
[AU] Perth Rust Spot | PVP | Vanilla + QoL | Fortnightly
OC · groups of 8+ · biweekly · 2 on average
0 / 50

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Eddie Catflap's Soltorch Islands 4250 v012?

Eddie Catflap's Soltorch Islands 4250 v012 runs a procedural map of size 4,250 with seed 1337, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.

What are the rules and settings on Eddie Catflap's Soltorch Islands 4250 v012?

No gather rate appears in the name of Eddie Catflap's Soltorch Islands 4250 v012. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on Eddie Catflap's Soltorch Islands 4250 v012?

Because Eddie Catflap's Soltorch Islands 4250 v012's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 5 days 22 hours. Once a fortnight is the wipe rhythm recorded in its tags.

What happens on Eddie Catflap's Soltorch Islands 4250 v012 when wipe day arrives?

Its recent wipes drew an average of 2 players at peak. The crowd on the latest wipe topped out 12 hours in. Half the peak or more lasted until the next wipe in 100% of recent wipes.

Tag guide

What do the server tags on Eddie Catflap's Soltorch Islands 4250 v012 mean?

The server browser reads these tags from Eddie Catflap's Soltorch Islands 4250 v012: gmrust (Game mode): Survival, standard Rust style; mp80 (Max players): The server has 80 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): Oceania is the region it appears under in the server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Eddie Catflap's Soltorch Islands 4250 v012?

Eddie Catflap's Soltorch Islands 4250 v012 appears on the following Rust Leaderboard lists: Oceania Rust servers by player count and Best modded Rust servers. You can find it through these server list filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

About the server

Which Rust version is Eddie Catflap's Soltorch Islands 4250 v012 running?

Rust network protocol 2635 and build 168909 on Windows is what Eddie Catflap's Soltorch Islands 4250 v012 runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Eddie Catflap's Soltorch Islands 4250 v012 up right now, and how steady is it?

Eddie Catflap's Soltorch Islands 4250 v012 is up, live and reachable this moment. About 2 days 11 hours ago is when it last restarted, judged by the uptime it reports. It was up 91% of the time over the last 7 full days: 153 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does Eddie Catflap's Soltorch Islands 4250 v012 perform?

Averaged over the last 48 hours, server fps was 70, with a low of 31. Up to 103,583 entities were in play, buildings and deployables among them. Memory use peaked at 4,349 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Eddie Catflap's Soltorch Islands 4250 v012 hosted?

In Oceania, says Eddie Catflap's Soltorch Islands 4250 v012, with a OC tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 157.211.1.239:28145.

Population

Where does Eddie Catflap's Soltorch Islands 4250 v012 sit on the leaderboard?

Player hours over seven days give Eddie Catflap's Soltorch Islands 4250 v012 #4,768 worldwide, #112 in Oceania, and the top 22% of ranked servers.

How many players are on Eddie Catflap's Soltorch Islands 4250 v012 right now?

The live score is 0 players on Eddie Catflap's Soltorch Islands 4250 v012, out of 80 slots. 2 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 08:00 UTC, with an average of 2 players.

Connect

How do I join Eddie Catflap's Soltorch Islands 4250 v012?

In the Rust console (F1) enter client.connect 157.211.1.239:28145. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://discord.com/invite/twAFAAyspD is its website.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp80
Max players The server has 80 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every fortnight brings a wipe.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

OC
Oceania Oceania is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.