The Dead Zone
Online 157.85.86.90:28015 checked 11m ago
Stats
- Players
- 0/ 125
- 0% full
- Slots
- 125open
- 125 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 120
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 6h
- since its last restart; the bar fills at a day
- Rank
- #6,721
- top 30%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on The Dead Zone?
Size 5,400 and seed 567367 define the game-generated procedural map on The Dead Zone. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on The Dead Zone?
No gather rate appears in the name of The Dead Zone. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Community is its browser listing. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on The Dead Zone?
The Dead Zone has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 24 days 11 hours.
What happens on The Dead Zone when wipe day arrives?
Its recent wipes drew an average of 3 players at peak. 29 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on The Dead Zone mean?
gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases are the tags The Dead Zone publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include The Dead Zone?
These Rust Leaderboard lists count The Dead Zone among them: Best Rust community servers and Best vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
About the server
Which Rust version is The Dead Zone running?
Rust network protocol 2635 and build 168909 on Linux is the version The Dead Zone runs. Steam updates your game so it sits on the same protocol needed to join.
Is The Dead Zone online right now, and how steady has it been?
Player one, The Dead Zone is online as you read this. Going by the uptime it reports, the last restart was about 2 days 6 hours ago. Of the 168 hours in the last 7 full days it was up for 162, or 96%. Rust Leaderboard logged it for the first time on 3 October 2026.
How well does The Dead Zone perform?
The 48-hour average is 100 server fps; the floor was 62. Buildings, deployables and all the rest of the world took the entity count as high as 163,602. Memory use peaked at 6,073 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is The Dead Zone hosted?
On region, The Dead Zone publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 157.85.86.90:28015 is its address.
The crowd
Where does The Dead Zone sit in the rankings?
Player hours for the week place The Dead Zone at #6,721, in the top 30% of every ranked server.
How many players are on The Dead Zone right now?
0 players fill 125 slots on The Dead Zone right now. Its average over the past week is 0 players, peaking at 2. In the last 48 hours, 21:00 UTC drew the highest average: 1 players.
Connect
How do I join The Dead Zone?
Type client.connect 157.85.86.90:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.