[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 8m ago
Stats
- Players
- 0/ 125
- 0% full
- Slots
- 125open
- 125 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 211
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 9h 04m
- since its last restart; the bar fills at a day
- Rank
- #6,637
- top 30%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 1d 16h. Every 6 days 21 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:24 UTC12d ago | 3 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC18d ago | 3 | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC24d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC33d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC39d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The game generates a procedural map for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: size 3,500, seed 1029781210. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS carries a 10x gather rate, as its title advertises. Groups stop at 4 players, the quad rule. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Wipes on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS have come about every 6.9 days recently. Come Thursday 29 October at 14:38 UTC, its next wipe is due. This world has been running since 5 days 4 hours. Once a week is the wipe schedule its tags give.
What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. On the latest wipe, 23 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 20% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.5.
Tag guide
What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slot count: 125; ts4 (Group limit): The team size limit is 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
10x Rust servers: the high scores, Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Server facts
Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?
Rust network protocol 2635 and build 168909 on Linux is the version [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. Matching the protocol is what joining needs; Steam handles the update.
Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online right now, and how steady has it been?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 9 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS perform?
204 server fps on average across the last 48 hours, never dropping below 83. Up to 77,790 entities were in play, buildings and deployables among them. Memory use peaked at 4,732 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hosted?
The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS points to North America, though it publishes no region tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 157.85.94.103:28015.
Player count
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit on the leaderboard?
Player hours over seven days put [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,637, among the top 30% of ranked servers. #381 among quad servers.
How many players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now?
The live score is 0 players on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, out of 125 slots. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 10:00 UTC drew the highest average: 1 players.
Getting in
How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Type client.connect 157.85.94.103:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://starfireservers.tebex.io/ for its website.
