Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 14m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 20m
- since its last restart; the bar fills at a day
- Rank
- #6,393
- top 29% · #1026 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:04 UTC FW26d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC40d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700 with seed 653090153, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America says nothing in its name about a gather rate. The group cap is 4 players (quad). pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
The wipe rhythm on Friend Not Foe / PvE Community / North America is every 4 weeks on Thursday at 16:02 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 12 days 21 hours. A wipe every two weeks is what its tags say.
What happens on Friend Not Foe / PvE Community / North America when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. On the latest wipe, 7 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 3.5.
Lists and filters
What do the server tags on Friend Not Foe / PvE Community / North America mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America are the tags Friend Not Foe / PvE Community / North America publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server facts
Which Rust version is Friend Not Foe / PvE Community / North America on?
The build behind Friend Not Foe / PvE Community / North America: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Friend Not Foe / PvE Community / North America up right now, and how steady is it?
Player one, Friend Not Foe / PvE Community / North America is online as you read this. Going by the uptime it reports, the last restart was about 4 hours ago. It was up 98% of the time over the last 7 full days: 165 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Friend Not Foe / PvE Community / North America perform?
The 48-hour average is 59 server fps; the floor was 48. Buildings, deployables and all the rest of the world took the entity count as high as 81,165. It drew up to 2,504 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Friend Not Foe / PvE Community / North America hosted?
The NA tag on Friend Not Foe / PvE Community / North America puts it in North America. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 158.69.23.51:28016 is its address.
Player count
Where does Friend Not Foe / PvE Community / North America sit in the rankings?
Seven-day player hours rank Friend Not Foe / PvE Community / North America at #6,393 overall, #1,026 in North America, and inside the top 29% of all ranked servers. Rank #370 when lined up against quad servers.
How many players are on Friend Not Foe / PvE Community / North America right now?
The live score is 0 players on Friend Not Foe / PvE Community / North America, out of 50 slots. Seven days back: an average of 0 players, a peak of 3. The busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
Connect
How do I join Friend Not Foe / PvE Community / North America?
Type client.connect 158.69.23.51:28016 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://friendnotfoe.co.uk/ is its website.
