Rust Empires Test
Online 158.69.5.16:28023 checked 8m ago
Stats
- Players
- 0/ 25
- 0% full
- Slots
- 25open
- 25 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 180
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 7h 05m
- since its last restart; the bar fills at a day
- Rank
- #9,824
- top 44%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC12d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Rust Empires Test?
Rust Empires Test runs a procedural map of size 4,500 with seed 133856400, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Rust Empires Test?
The name of Rust Empires Test carries no gather rate. The game's default applies: groups of 8 players at most. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Rust Empires Test?
Rust Empires Test wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 23 hours is how long the current world has been up.
What happens on Rust Empires Test when wipe day arrives?
The average peak across its recent wipes is 7 players. On the latest wipe, 16 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 2 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Rust Empires Test mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): It holds 25 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Rust Empires Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust Empires Test?
Rust Empires Test appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
About the server
Which Rust version is Rust Empires Test running?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Empires Test runs. Matching the protocol is what joining needs; Steam handles the update.
Is Rust Empires Test up right now, and how steady is it?
Rust Empires Test is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 7 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 15 September 2026.
How well does Rust Empires Test perform?
Averaged over the last 48 hours, server fps was 171, with a low of 121. At its peak the world carried 125,722 entities: buildings, deployables and the rest. The top memory figure was 3,532 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Rust Empires Test hosted?
Nothing about a region is published by Rust Empires Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 158.69.5.16:28023.
The crowd
Where does Rust Empires Test sit on the leaderboard?
Player hours for the week place Rust Empires Test at #9,824, in the top 44% of every ranked server.
How many players are on Rust Empires Test right now?
On Rust Empires Test, 0 players are in and 25 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 1 players.
Getting in
How do I join Rust Empires Test?
In the Rust console (F1) enter client.connect 158.69.5.16:28023. Launch Rust from this page instead and it opens the game through Steam and joins for you.
