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Rust Empires Test

Online 158.69.5.16:28023 checked 8m ago

moddedoxidepve

Stats

Players
0/ 25
0% full
Slots
25open
25 max players
7-day avg
0
7-day average · peak 1
FPS
180
server frames a second, the latest hour; the bar fills at 60
Uptime
7h 05m
since its last restart; the bar fills at a day
Rank
#9,824
top 44%
Last wipe · new game
12d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC12d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
246 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 232 on average
316 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 96 on average
127 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
19 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 53 on average
53 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
56 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Rust Empires Test?

Rust Empires Test runs a procedural map of size 4,500 with seed 133856400, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Rust Empires Test?

The name of Rust Empires Test carries no gather rate. The game's default applies: groups of 8 players at most. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on Rust Empires Test?

Rust Empires Test wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 12 days 23 hours is how long the current world has been up.

What happens on Rust Empires Test when wipe day arrives?

The average peak across its recent wipes is 7 players. On the latest wipe, 16 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 2 is when it dropped under half on the wipes that failed to hold.

Tag guide

What do the server tags on Rust Empires Test mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): It holds 25 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Rust Empires Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Rust Empires Test?

Rust Empires Test appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

About the server

Which Rust version is Rust Empires Test running?

Rust network protocol 2635 and build 168909 on Windows is the version Rust Empires Test runs. Matching the protocol is what joining needs; Steam handles the update.

Is Rust Empires Test up right now, and how steady is it?

Rust Empires Test is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 7 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 15 September 2026.

How well does Rust Empires Test perform?

Averaged over the last 48 hours, server fps was 171, with a low of 121. At its peak the world carried 125,722 entities: buildings, deployables and the rest. The top memory figure was 3,532 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Rust Empires Test hosted?

Nothing about a region is published by Rust Empires Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 158.69.5.16:28023.

The crowd

Where does Rust Empires Test sit on the leaderboard?

Player hours for the week place Rust Empires Test at #9,824, in the top 44% of every ranked server.

How many players are on Rust Empires Test right now?

On Rust Empires Test, 0 players are in and 25 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 22:00 UTC, with an average of 1 players.

Getting in

How do I join Rust Empires Test?

In the Rust console (F1) enter client.connect 158.69.5.16:28023. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp25
Max players It holds 25 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.