Raccoon Isle | JAPAN PvE
Online 160.251.208.9:28015 checked 9m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 15
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 05m
- since its last restart; the bar fills at a day
- Rank
- #11,531
- top 52%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Raccoon Isle | JAPAN PvE?
The game generates a procedural map for Raccoon Isle | JAPAN PvE: size 5,000, seed 1151759046. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Raccoon Isle | JAPAN PvE?
Raccoon Isle | JAPAN PvE says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Raccoon Isle | JAPAN PvE?
The force wipe is the only wipe Raccoon Isle | JAPAN PvE takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 12 hours. Monthly wipes are what the tags promise.
What happens on Raccoon Isle | JAPAN PvE when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe topped out 18 hours in.
Lists and filters
What do the server tags on Raccoon Isle | JAPAN PvE mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166494 (Build): Build: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags Raccoon Isle | JAPAN PvE publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Raccoon Isle | JAPAN PvE?
Raccoon Isle | JAPAN PvE appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Raccoon Isle | JAPAN PvE running?
Rust network protocol 2634 and build 166494 on Linux is the version Raccoon Isle | JAPAN PvE runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Raccoon Isle | JAPAN PvE up right now, and how steady is it?
Right now the lights are on at Raccoon Isle | JAPAN PvE. The uptime figure puts the last restart at roughly 12 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Raccoon Isle | JAPAN PvE perform?
24 server fps on average across the last 48 hours, never dropping below 11. Up to 167,120 entities were in play, buildings and deployables among them. It drew up to 4,625 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Raccoon Isle | JAPAN PvE hosted?
Its name points to Asia, and no region tag is published by Raccoon Isle | JAPAN PvE. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 160.251.208.9:28015 is its address.
The crowd
Where does Raccoon Isle | JAPAN PvE sit on the leaderboard?
Player hours over seven days put Raccoon Isle | JAPAN PvE at #11,531, among the top 52% of ranked servers.
How many players are on Raccoon Isle | JAPAN PvE right now?
The live score is 0 players on Raccoon Isle | JAPAN PvE, out of 50 slots. 2 was the high point over seven days, with 0 players on average.
Getting in
How do I join Raccoon Isle | JAPAN PvE?
In the Rust console (F1) enter client.connect 160.251.208.9:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.