[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 12m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4d 21h
- since its last restart; the bar fills at a day
- Rank
- #9,141
- top 41% · #423 in EA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [JP]Null-Server Test?
The game generates a procedural map for [JP]Null-Server Test: size 4,096, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on [JP]Null-Server Test?
No gather rate appears in the name of [JP]Null-Server Test. Groups reach 50 players at most. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on [JP]Null-Server Test?
Once a month [JP]Null-Server Test wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 28 days 2 hours. Its tags give a monthly wipe schedule.
What happens on [JP]Null-Server Test when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on [JP]Null-Server Test mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts50 (Group limit): The team size limit is 50; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; EA (East Asia): In the server browser it sits under East Asia are listed under [JP]Null-Server Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [JP]Null-Server Test?
[JP]Null-Server Test appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
About the server
Which Rust version is [JP]Null-Server Test on?
Rust network protocol 2635 and build 168909 on Linux is what [JP]Null-Server Test runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [JP]Null-Server Test up right now, and how steady is it?
Player one, [JP]Null-Server Test is online as you read this. About 4 days 21 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does [JP]Null-Server Test perform?
The 48-hour average is 52 server fps; the floor was 31. Up to 98,303 entities were in play, buildings and deployables among them. It drew up to 4,707 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [JP]Null-Server Test hosted?
The EA tag on [JP]Null-Server Test puts it in Asia. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 160.251.210.11:28015.
Population
Where does [JP]Null-Server Test sit in the rankings?
Seven-day player hours rank [JP]Null-Server Test at #9,141 overall, #423 in Asia, and inside the top 41% of all ranked servers.
How many players are on [JP]Null-Server Test right now?
On [JP]Null-Server Test, 0 players are in and 100 slots are on the board. 1 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 13:00 UTC, with an average of 1 players.
Getting in
How do I join [JP]Null-Server Test?
Type client.connect 160.251.210.11:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/null-server is its website.