WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Stats
- Players
- 1/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,447
- top 60%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on WhyPlayTestStuff2?
Size 4,250 and seed 1991152213 define the game-generated procedural map on WhyPlayTestStuff2. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on WhyPlayTestStuff2?
WhyPlayTestStuff2 says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as build & creative, no gathering, just sandbox building. It is listed as a community server in the browser. By its own description it is vanilla: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on WhyPlayTestStuff2?
Wipes on WhyPlayTestStuff2 come once a month, with the force wipe and no other. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 33 days 17 hours is how long the current world has been up. A wipe once a month is set out in its tags.
What happens on WhyPlayTestStuff2 when wipe day arrives?
The average peak across its recent wipes is 1 players. With 2 waiting in the queue, the latest wipe peaked 0 hours in.
Tags
What do the server tags on WhyPlayTestStuff2 mean?
The server browser reads these tags from WhyPlayTestStuff2: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus4 (Region code): The region is given as us4; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^c (Creative): No gathering here; build freely in sandbox mode; ^k (Build server): Base design and practice. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include WhyPlayTestStuff2?
These Rust Leaderboard lists count WhyPlayTestStuff2 among them: Rust build server leaderboard, Creative Rust servers leaderboard and Best vanilla Rust servers. Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
About the server
Which Rust version is WhyPlayTestStuff2 on?
Rust network protocol 2634 and build 166257 on Windows is the version WhyPlayTestStuff2 runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is WhyPlayTestStuff2 online right now, and how steady has it been?
WhyPlayTestStuff2 is down this moment; the last signal came 29 days 13 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 17 September 2026.
Where in the world is WhyPlayTestStuff2 hosted?
There is no region published by WhyPlayTestStuff2; the region code it gives is us4. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 162.142.111.85:28030.
The crowd
Where does WhyPlayTestStuff2 sit on the leaderboard?
Player hours for the week place WhyPlayTestStuff2 at #14,447, in the top 60% of every ranked server.
How many players are on WhyPlayTestStuff2 right now?
WhyPlayTestStuff2 is offline at the moment; the last sighting was 29 days 13 hours ago.
Getting in
How do I join WhyPlayTestStuff2?
Type client.connect 162.142.111.85:28030 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.