1UP
11737servers on
Hi-score
71230players now
2UP
132fresh wipes · 3h
Player select Ready

Hard

Online 162.222.17.4:30031 checked 11m ago

moddedcarbonpve

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
9h 17m
since its last restart; the bar fills at a day
Rank
#15,423
top 69%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123401:0003:0005:0007:0009:0011:00

Hourly average and peak, UTC.

Server performance

01020304001:0003:0005:0007:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC7d ago 0 – running 0
Sat 17 Oct, 08:07 UTC11d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC24d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC27d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC36d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC53d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 246 on average
97 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
210 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 101 on average
36 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
122 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 52 on average
58 / 100
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 52 on average
28 / 300

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Hard?

A procedural map at size 5,500 is what Hard runs, made by the game. Custom Map is the map name shown.

What are the rules and settings on Hard?

The name of Hard carries no gather rate. 16 players is the group cap. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC is off, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on Hard?

No next wipe can be pinned down on Hard, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 26 days 4 hours.

What happens on Hard when wipe day arrives?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.

Lists and filters

Who is behind Hard?

3 other servers we track share this japantokyo.jp hostname with Hard, so one operator most likely runs them all.

What do the server tags on Hard mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts16 (Group limit): The team size limit is 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins are listed under Hard. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Hard?

These Rust Leaderboard lists count Hard among them: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server details

Which Rust version is Hard running?

Rust network protocol 2635 and build 168909 on Linux is the version Hard runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Hard online right now, and how steady has it been?

Right now the lights are on at Hard. About 9 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 30 of 168 hours, 18% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does Hard perform?

The 48-hour average is 30 server fps; the floor was 30. Up to 236,189 entities were in play, buildings and deployables among them. It drew up to 7,049 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is Hard hosted?

Nothing about a region is published by Hard. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 162.222.17.4:30031.

The crowd

Where does Hard sit in the rankings?

Player hours for the week place Hard at #15,423, in the top 69% of every ranked server.

How many players are on Hard right now?

The live count for Hard is 0 players. Over seven days, players averaged 0.

How to join

How do I join Hard?

Type client.connect 162.222.17.4:30031 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts16
Group limit The team size limit is 16.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.