1UP
11808servers on
Hi-score
73203players now
2UP
140fresh wipes · 3h
Player select Ready

[US] Rust Junky

Online 162.35.110.147:28080 checked 12m ago

moddedoxidepve

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
0
7-day average · peak 1
FPS
108
server frames a second, the latest hour; the bar fills at 60
Uptime
19m
since its last restart; the bar fills at a day
Rank
#5,190
top 23%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Mon 26 Oct, 18:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Mon 26 Oct, 18:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC1d ago – – running 1
Wed 21 Oct, 22:14 UTC5d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
277 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 96 on average
135 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 52 on average
52 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
40 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 39 on average
27 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 35 on average
26 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [US] Rust Junky?

Size 4,056 and seed 4819615 define the game-generated procedural map on [US] Rust Junky. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on [US] Rust Junky?

The name of [US] Rust Junky carries no gather rate. The game's default applies: groups of 8 players at most. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on [US] Rust Junky?

[US] Rust Junky has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 27 hours is how long the current world has been up.

What happens on [US] Rust Junky when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Tags

What do the server tags on [US] Rust Junky mean?

The server browser reads these tags from [US] Rust Junky: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include [US] Rust Junky?

These Rust Leaderboard lists count [US] Rust Junky among them: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Which Rust version is [US] Rust Junky running?

The build behind [US] Rust Junky: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [US] Rust Junky online right now, and how steady has it been?

Right now the lights are on at [US] Rust Junky. About 19 minutes ago is when it last restarted, judged by the uptime it reports. The last 5 full days saw it online for 120 of 120 hours, 100% of the time. 21 October 2026 is when Rust Leaderboard first logged it.

How well does [US] Rust Junky perform?

The 48-hour average is 117 server fps; the floor was 68. Up to 102,733 entities were in play, buildings and deployables among them. Memory use peaked at 2,978 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is [US] Rust Junky hosted?

Its name points to North America, and no region tag is published by [US] Rust Junky. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 162.35.110.147:28080.

Population

Where does [US] Rust Junky sit on the leaderboard?

Player hours over seven days put [US] Rust Junky at #5,190, among the top 23% of ranked servers.

How many players are on [US] Rust Junky right now?

The live score is 1 players on [US] Rust Junky, out of 50 slots. Its average over the past week is 0 players, peaking at 1. In the last 48 hours, 22:00 UTC drew the highest average: 1 players.

Connect

How do I join [US] Rust Junky?

Type client.connect 162.35.110.147:28080 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.