Test
Online EU 166.1.144.212:25066 checked 15m ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 203
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13m
- since its last restart; the bar fills at a day
- Rank
- #5,489
- top 25% · #1794 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:25 UTC1h ago | – | – | – | 1 |
| Thu 29 Oct, 15:42 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 16:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:25 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:10 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 12:25 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 17:36 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 14:41 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 10:56 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 17:16 UTC6d ago | 1 | – | 2.7 days | 1 |
| Fri 23 Oct, 12:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 10:24 UTC6d ago | 1 | – | 0.3 days | 0 |
| Tue 13 Oct, 15:58 UTC16d ago | – | – | – | 2 |
| Tue 13 Oct, 14:31 UTC16d ago | 4 | held half | 9.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Test?
Test runs a procedural map of size 3,000 with seed 123456789, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Test?
Test says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Test?
No wipe schedule exists for Test: it refreshes the world every few hours, and none of those resets is a wipe.
Tag guide
What do the server tags on Test mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins; EU (Europe): In the server browser it sits under Europe are listed under Test. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Test?
Best EU Rust servers and Best modded Rust servers are the Rust Leaderboard lists that include Test. Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours are the filters that surface it on the server list.
Server facts
Which Rust version is Test on?
The build behind Test: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Test online right now, and how steady has it been?
Player one, Test is online as you read this. Going by the uptime it reports, the last restart was about 13 minutes ago. Of the 168 hours in the last 7 full days it was up for 96, or 57%. 11 October 2026 is when Rust Leaderboard first logged it.
How well does Test perform?
Averaged over the last 48 hours, server fps was 189, with a low of 99. Buildings, deployables and all the rest of the world took the entity count as high as 67,158. It drew up to 2,704 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Test hosted?
Its EU tag places Test in Europe. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 166.1.144.212:25066.
The crowd
Where does Test sit in the rankings?
Player hours over seven days give Test #5,489 worldwide, #1,794 in Europe, and the top 25% of ranked servers.
How many players are on Test right now?
The live score is 1 players on Test, out of 100 slots. Seven days back: an average of 0 players, a peak of 2. The busiest point in the last 48 hours was 07:00 UTC, averaging 2 players.
Getting in
How do I join Test?
Type client.connect 166.1.144.212:25066 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
