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PVE - The Last of Us

Online 167.160.93.2:28015 checked 12m ago

moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 2
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 2h
since its last restart; the bar fills at a day
Rank
#5,482
top 25%
Last wipe · new game
5d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC5d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 36 on average
40 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 28 on average
10 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
14 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 16 on average
8 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
19 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
11 / 90

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on PVE - The Last of Us?

PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on PVE - The Last of Us?

The name of PVE - The Last of Us carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on PVE - The Last of Us?

No next wipe can be pinned down on PVE - The Last of Us, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 21 hours.

What happens on PVE - The Last of Us when wipe day arrives?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 3 hours in. 67% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 5.

Lists and filters

What do the server tags on PVE - The Last of Us mean?

Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under PVE - The Last of Us. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include PVE - The Last of Us?

Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include PVE - The Last of Us. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

About the server

Which Rust version is PVE - The Last of Us running?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is PVE - The Last of Us up right now, and how steady is it?

Right now the lights are on at PVE - The Last of Us. The uptime figure puts the last restart at roughly 26 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. 13 September 2026 is when Rust Leaderboard first logged it.

How well does PVE - The Last of Us perform?

30 server fps on average across the last 48 hours, never dropping below 30. Buildings, deployables and all the rest of the world took the entity count as high as 114,610. It drew up to 7,108 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is PVE - The Last of Us hosted?

The name of PVE - The Last of Us points to North America, though it publishes no region tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 167.160.93.2:28015.

Population

Where does PVE - The Last of Us sit on the leaderboard?

Player hours for the week place PVE - The Last of Us at #5,482, in the top 25% of every ranked server.

How many players are on PVE - The Last of Us right now?

0 players fill 50 slots on PVE - The Last of Us right now. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

Connect

How do I join PVE - The Last of Us?

In the Rust console (F1) enter client.connect 167.160.93.2:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.