PVE - The Last of Us
Online 167.160.93.2:28015 checked 12m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 2h
- since its last restart; the bar fills at a day
- Rank
- #5,482
- top 25%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC5d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on PVE - The Last of Us?
PVE - The Last of Us runs a procedural map of size 4,250 with seed 979669, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on PVE - The Last of Us?
The name of PVE - The Last of Us carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on PVE - The Last of Us?
No next wipe can be pinned down on PVE - The Last of Us, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 21 hours.
What happens on PVE - The Last of Us when wipe day arrives?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 3 hours in. 67% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 5.
Lists and filters
What do the server tags on PVE - The Last of Us mean?
Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under PVE - The Last of Us. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include PVE - The Last of Us?
Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include PVE - The Last of Us. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is PVE - The Last of Us running?
Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is PVE - The Last of Us up right now, and how steady is it?
Right now the lights are on at PVE - The Last of Us. The uptime figure puts the last restart at roughly 26 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does PVE - The Last of Us perform?
30 server fps on average across the last 48 hours, never dropping below 30. Buildings, deployables and all the rest of the world took the entity count as high as 114,610. It drew up to 7,108 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is PVE - The Last of Us hosted?
The name of PVE - The Last of Us points to North America, though it publishes no region tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 167.160.93.2:28015.
Population
Where does PVE - The Last of Us sit on the leaderboard?
Player hours for the week place PVE - The Last of Us at #5,482, in the top 25% of every ranked server.
How many players are on PVE - The Last of Us right now?
0 players fill 50 slots on PVE - The Last of Us right now. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
Connect
How do I join PVE - The Last of Us?
In the Rust console (F1) enter client.connect 167.160.93.2:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.